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# Using Polybrush modes
Polybrush provides five brush modes that perform different tasks. They all use the same basic brush settings and mirroring options:
| **Button** | **Mode** | **Task to perform** |
| ------------------------------------ | --------------------------- | ------------------------------------------------------------ |
| ![](images/icons/Sculpt.png) | [Sculpt](modes_sculpt.md) | Moves the vertices of your Mesh in several directions to manipulate its surface. |
| ![](images/icons/Smooth.png) | [Smooth](modes_smooth.md) | Smooth the differences between vertex positions. |
| ![](images/icons/Palette.png) | [Color](modes_color.md) | Paint colors on the surface of your Mesh. |
| ![](images/icons/Bricks.png) | [Texture](modes_texture.md) | Paint and blend Textures across your Mesh. |
| ![](images/icons/FlowerAndGrass.png) | [Scatter](modes_prefab.md) | Place or scatter Prefabs on the surface of your Mesh. |
To activate a specific brush mode, click its button on the Mode toolbar:
![](images/Polybrush_ModeToolbar.png)
> **Tip:** To see which brush mode is active, look at the toolbar. The active button appears with a darker background. For example, in this image, the [Smooth](modes_smooth.md) mode is active:
>
> ![Smooth mode is active ](images/Polybrush_ModeToolbar_Active.png)
To deactivate a brush mode, click the mode button that is currently active, or select any standard Unity transform tool (Move, Rotate, Scale).