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14 lines
224 B
C#
14 lines
224 B
C#
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3 years ago
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namespace UnityEngine.Polybrush
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{
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/// <summary>
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/// Describes the origin of a mesh.
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/// </summary>
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[System.Flags]
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internal enum SelectionRenderState
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{
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None = 0x0,
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Wireframe = 0x1,
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Outline = 0x2,
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}
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}
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