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55 lines
1.1 KiB
Plaintext
55 lines
1.1 KiB
Plaintext
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3 years ago
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Hidden/ProBuilder/FacePicker"
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{
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SubShader
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{
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Tags { "ProBuilderPicker"="Base" "LightMode"="Always" }
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Lighting Off
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ZTest LEqual
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ZWrite On
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Cull Back
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Blend Off
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Pass
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{
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Name "Base"
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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float4 _Tint;
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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};
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 color : COLOR;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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return o;
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}
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float4 frag (v2f i) : COLOR
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{
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return i.color;
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}
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ENDCG
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}
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}
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}
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