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16 lines
1.0 KiB
Markdown
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3 years ago
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# What's new in SRP Core version 12 / Unity 2021.2
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This page contains an overview of new features, improvements, and issues resolved in version 12 of the Core Render Pipeline package, embedded in Unity 2021.2.
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## Improvements
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### RTHandle System and MSAA
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The RTHandle System no longer requires you to specify the number of MSAA samples at initialization time. This means that you can now set the number of samples on a per texture basis, rather than for the whole system.
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In practice, this means that the initialization APIs no longer require MSAA related parameters. The `Alloc` functions have replaced the `enableMSAA` parameter and enables you to explicitly set the number of samples.
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### New API to disable runtime Rendering Debugger UI
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It is now possible to disable the Rendering Debugger UI at runtime by using [DebugManager.enableRuntimeUI](https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@latest/api/UnityEngine.Rendering.DebugManager.html#UnityEngine_Rendering_DebugManager_enableRuntimeUI).
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