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3 years ago
CPU side utilities for determining the texture at a give location are included.
A version for Jobs is included in a zip file, so that it won't cause compile errors on load
as it requires the new mathematics and collection libraries from Unity.
The jobs version requires you to construct a Texture8 and Texture16 object from the texture
data the module produces using texture.GetRawData as the NativeArray pointer.
The returned data in both cases is 4 weight values and 4 texture indexes, which you can corrilate
with the texture arrays or texture array config data.