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28 lines
956 B
C#

3 years ago
using UnityEngine;
namespace Digger
{
public class FlyCamera : MonoBehaviour
{
public float lookSpeed = 50f;
public float moveSpeed = 15f;
private float rotationX;
private float rotationY;
private void Start()
{
rotationX = transform.localRotation.eulerAngles.y;
}
// Update is called once per frame
private void Update()
{
rotationX += Input.GetAxis("Mouse X") * lookSpeed * Time.deltaTime;
rotationY += Input.GetAxis("Mouse Y") * lookSpeed * Time.deltaTime;
rotationY = Mathf.Clamp(rotationY, -90, 90);
transform.localRotation = Quaternion.AngleAxis(rotationX, Vector3.up) * Quaternion.AngleAxis(rotationY, Vector3.left);
transform.position += (transform.forward * Input.GetAxis("Vertical") + transform.right * Input.GetAxis("Horizontal")) * moveSpeed * Time.deltaTime;
}
}
}