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48 lines
1.0 KiB
C#

3 years ago
using UnityEngine;
using System.Collections;
namespace EnviroSamples
{
public class FPSController : MonoBehaviour {
public float speed = 2f;
public float sensitivity = 2f;
CharacterController player;
public GameObject eyes;
float moveFB;
float moveLR;
float rotX;
float rotY;
// Use this for initialization
void Start () {
player = GetComponent<CharacterController> ();
}
// Update is called once per frame
void Update () {
moveFB = Input.GetAxis ("Vertical") * speed;
moveLR = Input.GetAxis ("Horizontal") * speed;
rotX = Input.GetAxis ("Mouse X") * sensitivity;
rotY -= Input.GetAxis ("Mouse Y") * sensitivity;
rotY = Mathf.Clamp (rotY, -60f, 60f);
Vector3 movement = new Vector3 (moveLR, 0, moveFB);
transform.Rotate (0, rotX, 0);
eyes.transform.localRotation = Quaternion.Euler(rotY, 0, 0);
//eyes.transform.Rotate (-rotY, 0, 0);
movement = transform.rotation * movement;
movement.y -= 4000f * Time.deltaTime;
player.Move (movement * Time.deltaTime);
}
}
}