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using UnityEngine;
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namespace GPUInstancer.Extension
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{
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public abstract class GPUInstancerBillboardExtension
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{
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public abstract string GetTitle();
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public abstract string GetButtonText();
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public abstract GameObject GenerateBillboard(GameObject gameObject);
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public abstract Mesh GetBillboardMesh(GameObject gameObject);
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public abstract Material GetBillboardMaterial(GameObject gameObject);
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public abstract bool IsInLODGroup(GameObject gameObject);
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public abstract bool IsBillboardAdded(GameObject gameObject);
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}
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}
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