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33 lines
947 B
C#

3 years ago
using MalbersAnimations.Controller;
using MalbersAnimations.Scriptables;
using System.Collections.Generic;
using UnityEngine;
namespace MalbersAnimations.Conditions
{
[System.Serializable]
public class C_Bool : MCondition
{
public override string DisplayName => "Values/Boolean";
public BoolReference Target;
public BoolReference Value;
public void SetTarget(bool targ) => Target.Value = targ;
public void SetValue(bool targ) => Value.Value = targ;
public void SetTarget(BoolVar targ) => Target.Value = targ.Value;
public void SetValue(BoolVar targ) => Value.Value = targ.Value;
public override bool _Evaluate() => Target.Value == Value.Value;
public override void SetTarget(Object target)
{
if (target is BoolVar) this.Target.Value = target as BoolVar;
}
private void Reset() => Name = "New Bool Comparer";
}
}