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20 lines
668 B
C#

3 years ago
using System;
using UnityEngine;
namespace MalbersAnimations.Scriptables
{
///<summary> Float Scriptable Variable. Based on the Talk - Game Architecture with Scriptable Objects by Ryan Hipple </summary>
[CreateAssetMenu(menuName = "Malbers Animations/Variables/Int Range",order = 1000)]
public class IntRangeVar : FloatVar
{
public IntReference minValue;
public IntReference maxValue;
/// <summary>Value of the Float Scriptable variable </summary>
public override float Value
{
get => UnityEngine.Random.Range(minValue, maxValue+1);
set {/*Do nothing on Set*/ }
}
}
}