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21 lines
546 B
C#

3 years ago
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
namespace RootMotion.Dynamics {
[CustomEditor(typeof(PuppetMasterHumanoidConfig))]
public class PuppetMasterHumanoidConfigInspector : Editor {
private PuppetMasterHumanoidConfig script { get { return target as PuppetMasterHumanoidConfig; } }
public override void OnInspectorGUI() {
foreach (PuppetMasterHumanoidConfig.HumanoidMuscle m in script.muscles) {
m.name = m.bone.ToString();
}
DrawDefaultInspector ();
}
}
}