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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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namespace RootMotion.Dynamics {
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[CustomEditor(typeof(PuppetMasterHumanoidConfig))]
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public class PuppetMasterHumanoidConfigInspector : Editor {
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private PuppetMasterHumanoidConfig script { get { return target as PuppetMasterHumanoidConfig; } }
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public override void OnInspectorGUI() {
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foreach (PuppetMasterHumanoidConfig.HumanoidMuscle m in script.muscles) {
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m.name = m.bone.ToString();
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}
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DrawDefaultInspector ();
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}
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}
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}
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