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12541 lines
355 KiB
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12541 lines
355 KiB
Plaintext
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3 years ago
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text: The character model can be easily replaced if you assign a Humanoid character
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FBX or a ready made ragdoll as the "Replace Character Model" in the CharacterPuppet
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component and click on "Replace".
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1. Make sure your character controller Rigidbody is also interpolated
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2. Set all ragdoll Rigidbodies to interpolate
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tooltip: Smaller value means more unpinning from collisions so the characters
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each muscle's target velocity magnitude. This can be used to make collision
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text: "The behaviour controlling the puppet is the BehaviourPuppet.cs. It will listen
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to the collisions broadcasted by the MuscleCollisionBroadcasters on the muscles
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of the puppet and release the pins of the colliding (and parent and child) muscles.
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targets, the character will loose balance. If not, the pins will be retightened.
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\n\nIf the character looses balance, a falling animation will be played (called
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and supine poses is also supported by the BehaviourPuppet, calling the respective
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animations via PuppetEvents.\n\nIf \"Can Activate\" and \"Deactivate Automatically\"
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modes depending on the pin weights. Meaning if the puppet is fully pinned, it
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will be switched to Kinematic and you will have 100% animation accuracy. When
|
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there is a collision, the puppet will be reactivated.\n\nAll the parameters of
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BehaviourPuppet are tooltipped, reading them all is the shortest path to understanding
|
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the workings of that behaviour.\n\nThe character model can be easily replaced
|
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if you assign a Humanoid character FBX or a ready made ragdoll as the \"Replace
|
||
|
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Character Model\" in the CharacterPuppet component on the \"Character Controller\"
|
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and click on \"Replace\"."
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--- !u!4 &1540736803
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text: SHIFT to walk, SPACE to jump, LMB to shoot balls at the Dummy. Green objects
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collide with both character controller and ragdoll, blue collides with only the
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ragdoll and black collides the character controller, but will not unpin the puppet
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color: {r: 1, g: 1, b: 1, a: 1}
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--- !u!1 &1562499613
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text: All Puppet Behaviours should be parented to this GameObject, the PuppetMaster
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will automatically find them from here. All Puppet Behaviours have been designed
|
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|
|
so that they could be simply copied from one character to another without changing
|
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|
|
any references. It is important because they contain a lot of parameters and would
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be otherwise tedious to set up and tweak.
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--- !u!1 &1627494820
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text: 'Layer Setup sets up layers and the collision matrix for the puppet rig without
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|
|
having to import/export Project Settings for the demo to work.
|
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|
|
|
||
|
|
|
||
|
|
Ideally you should set up the layers in the project and this component wouldn''t
|
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|
|
be needed at all.
|
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|
|
|
||
|
|
|
||
|
|
The layers should be set up as follows:
|
||
|
|
|
||
|
|
|
||
|
|
1. Set the entire character to a "Characters" layer.
|
||
|
|
|
||
|
|
2. Set the entire Ragdoll to a "Ragdoll" layer.
|
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|
|
|
||
|
|
3. Set the walkable surfaces to a "Ground" layer.
|
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|
|
|
||
|
|
4. Set all the objects to collide with to a "Collision" layer.
|
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|
|
|
||
|
|
|
||
|
|
5. Set the PuppetMaster''s "Walkable Layers" to the "Ground" layer.
|
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|
|
|
||
|
|
6. Set the PuppetMaster''s "Collision Layers" to the "Collision" layer.
|
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|
|
|
||
|
|
|
||
|
|
7. In the Physics Settings, set the "Characters" and "Ragdoll" layers to ignore
|
||
|
|
each other, otherwise you''d have the ragdoll bones collide with the character
|
||
|
|
controller.
|
||
|
|
|
||
|
|
|
||
|
|
8. Also ignore collisions between "Characters" and any layer you wish the puppet
|
||
|
|
to collide with (small obstacles, projectiles and maybe walls).
|
||
|
|
|
||
|
|
|
||
|
|
If you wish to have two factions of characters fighting each other, you should
|
||
|
|
use "Characters1", "Characters2", "Ragdoll1" and "Ragdoll2" layers accordingly
|
||
|
|
and have the PuppetMaster''s "Collision Layers" also include the opposing ragdoll
|
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|
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layer.'
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--- !u!114 &1627494823
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--- !u!1 &1651470233
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- {fileID: 401083719}
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- {fileID: 1463407138}
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- {fileID: 1772633997}
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--- !u!114 &2125253605
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text: 'Layer Setup sets up layers and the collision matrix for the puppet rig without
|
||
|
|
having to import/export Project Settings for the demo to work.
|
||
|
|
|
||
|
|
|
||
|
|
Ideally you should set up the layers in the project and this component wouldn''t
|
||
|
|
be needed at all.
|
||
|
|
|
||
|
|
|
||
|
|
The layers should be set up as follows:
|
||
|
|
|
||
|
|
|
||
|
|
1. Set the entire character to a "Characters" layer.
|
||
|
|
|
||
|
|
2. Set the entire Ragdoll to a "Ragdoll" layer.
|
||
|
|
|
||
|
|
3. Set the walkable surfaces to a "Ground" layer.
|
||
|
|
|
||
|
|
4. Set all the objects to collide with to a "Collision" layer.
|
||
|
|
|
||
|
|
|
||
|
|
5. Set the PuppetMaster''s "Walkable Layers" to the "Ground" layer.
|
||
|
|
|
||
|
|
6. Set the PuppetMaster''s "Collision Layers" to the "Collision" layer.
|
||
|
|
|
||
|
|
|
||
|
|
7. In the Physics Settings, set the "Characters" and "Ragdoll" layers to ignore
|
||
|
|
each other, otherwise you''d have the ragdoll bones collide with the character
|
||
|
|
controller.
|
||
|
|
|
||
|
|
|
||
|
|
8. Also ignore collisions between "Characters" and any layer you wish the puppet
|
||
|
|
to collide with (small obstacles, projectiles and maybe walls).
|
||
|
|
|
||
|
|
|
||
|
|
If you wish to have two factions of characters fighting each other, you should
|
||
|
|
use "Characters1", "Characters2", "Ragdoll1" and "Ragdoll2" layers accordingly
|
||
|
|
and have the PuppetMaster''s "Collision Layers" also include the opposing ragdoll
|
||
|
|
layer.'
|
||
|
|
--- !u!114 &2125253606
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--- !u!114 &2125253607
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additionalPin: {fileID: 0}
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additionalPinTarget: {fileID: 0}
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|
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additionalPinWeight: 0
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mappedVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
mappedAngularVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
isPropMuscle: 0
|
||
|
|
index: 7
|
||
|
|
ignoreTargetVelocity: 0
|
||
|
|
targetMappedPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetMappedRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
targetSampledPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetSampledRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
- name: LArmUpper1
|
||
|
|
joint: {fileID: 2143796121}
|
||
|
|
target: {fileID: 869905543}
|
||
|
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props:
|
||
|
|
group: 3
|
||
|
|
mappingWeight: 1
|
||
|
|
pinWeight: 1
|
||
|
|
muscleWeight: 1
|
||
|
|
muscleDamper: 1
|
||
|
|
internalCollisionIgnores:
|
||
|
|
ignoreAll: 0
|
||
|
|
muscles: []
|
||
|
|
groups:
|
||
|
|
animatedTargetChildren: []
|
||
|
|
parentIndexes:
|
||
|
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childIndexes:
|
||
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childFlags:
|
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|
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kinshipDegrees:
|
||
|
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broadcaster: {fileID: 0}
|
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jointBreakBroadcaster: {fileID: 0}
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positionOffset: {x: 0, y: 0, z: 0}
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additionalPin: {fileID: 0}
|
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additionalPinTarget: {fileID: 0}
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||
|
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additionalPinWeight: 0
|
||
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mappedVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
mappedAngularVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
isPropMuscle: 0
|
||
|
|
index: 8
|
||
|
|
ignoreTargetVelocity: 0
|
||
|
|
targetMappedPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetMappedRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
targetSampledPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetSampledRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
- name: LArmForearm1
|
||
|
|
joint: {fileID: 401083720}
|
||
|
|
target: {fileID: 161684801}
|
||
|
|
props:
|
||
|
|
group: 3
|
||
|
|
mappingWeight: 1
|
||
|
|
pinWeight: 1
|
||
|
|
muscleWeight: 1
|
||
|
|
muscleDamper: 1
|
||
|
|
internalCollisionIgnores:
|
||
|
|
ignoreAll: 0
|
||
|
|
muscles: []
|
||
|
|
groups:
|
||
|
|
animatedTargetChildren: []
|
||
|
|
parentIndexes:
|
||
|
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childIndexes:
|
||
|
|
childFlags:
|
||
|
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kinshipDegrees:
|
||
|
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broadcaster: {fileID: 0}
|
||
|
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jointBreakBroadcaster: {fileID: 0}
|
||
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positionOffset: {x: 0, y: 0, z: 0}
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||
|
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additionalPin: {fileID: 0}
|
||
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additionalPinTarget: {fileID: 0}
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||
|
|
additionalPinWeight: 0
|
||
|
|
mappedVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
mappedAngularVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
isPropMuscle: 0
|
||
|
|
index: 9
|
||
|
|
ignoreTargetVelocity: 0
|
||
|
|
targetMappedPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetMappedRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
targetSampledPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetSampledRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
- name: NeckHead
|
||
|
|
joint: {fileID: 1463407139}
|
||
|
|
target: {fileID: 501944219}
|
||
|
|
props:
|
||
|
|
group: 2
|
||
|
|
mappingWeight: 1
|
||
|
|
pinWeight: 1
|
||
|
|
muscleWeight: 1
|
||
|
|
muscleDamper: 1
|
||
|
|
internalCollisionIgnores:
|
||
|
|
ignoreAll: 0
|
||
|
|
muscles: []
|
||
|
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groups:
|
||
|
|
animatedTargetChildren: []
|
||
|
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parentIndexes:
|
||
|
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childIndexes:
|
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|
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childFlags:
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kinshipDegrees:
|
||
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broadcaster: {fileID: 0}
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jointBreakBroadcaster: {fileID: 0}
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||
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positionOffset: {x: 0, y: 0, z: 0}
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||
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additionalPin: {fileID: 0}
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additionalPinTarget: {fileID: 0}
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||
|
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additionalPinWeight: 0
|
||
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mappedVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
mappedAngularVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
isPropMuscle: 0
|
||
|
|
index: 10
|
||
|
|
ignoreTargetVelocity: 0
|
||
|
|
targetMappedPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetMappedRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
targetSampledPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetSampledRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
- name: RArmUpper1
|
||
|
|
joint: {fileID: 1772633999}
|
||
|
|
target: {fileID: 1789349534}
|
||
|
|
props:
|
||
|
|
group: 3
|
||
|
|
mappingWeight: 1
|
||
|
|
pinWeight: 1
|
||
|
|
muscleWeight: 1
|
||
|
|
muscleDamper: 1
|
||
|
|
internalCollisionIgnores:
|
||
|
|
ignoreAll: 0
|
||
|
|
muscles: []
|
||
|
|
groups:
|
||
|
|
animatedTargetChildren: []
|
||
|
|
parentIndexes:
|
||
|
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childIndexes:
|
||
|
|
childFlags:
|
||
|
|
kinshipDegrees:
|
||
|
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broadcaster: {fileID: 0}
|
||
|
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jointBreakBroadcaster: {fileID: 0}
|
||
|
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positionOffset: {x: 0, y: 0, z: 0}
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||
|
|
additionalPin: {fileID: 0}
|
||
|
|
additionalPinTarget: {fileID: 0}
|
||
|
|
additionalPinWeight: 0
|
||
|
|
mappedVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
mappedAngularVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
isPropMuscle: 0
|
||
|
|
index: 11
|
||
|
|
ignoreTargetVelocity: 0
|
||
|
|
targetMappedPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetMappedRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
targetSampledPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetSampledRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
- name: RArmForearm1
|
||
|
|
joint: {fileID: 765749927}
|
||
|
|
target: {fileID: 534710457}
|
||
|
|
props:
|
||
|
|
group: 3
|
||
|
|
mappingWeight: 1
|
||
|
|
pinWeight: 1
|
||
|
|
muscleWeight: 1
|
||
|
|
muscleDamper: 1
|
||
|
|
internalCollisionIgnores:
|
||
|
|
ignoreAll: 0
|
||
|
|
muscles: []
|
||
|
|
groups:
|
||
|
|
animatedTargetChildren: []
|
||
|
|
parentIndexes:
|
||
|
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childIndexes:
|
||
|
|
childFlags:
|
||
|
|
kinshipDegrees:
|
||
|
|
broadcaster: {fileID: 0}
|
||
|
|
jointBreakBroadcaster: {fileID: 0}
|
||
|
|
positionOffset: {x: 0, y: 0, z: 0}
|
||
|
|
additionalPin: {fileID: 0}
|
||
|
|
additionalPinTarget: {fileID: 0}
|
||
|
|
additionalPinWeight: 0
|
||
|
|
mappedVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
mappedAngularVelocity: {x: 0, y: 0, z: 0}
|
||
|
|
isPropMuscle: 0
|
||
|
|
index: 12
|
||
|
|
ignoreTargetVelocity: 0
|
||
|
|
targetMappedPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetMappedRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
targetSampledPosition: {x: 0, y: 0, z: 0}
|
||
|
|
targetSampledRotation: {x: 0, y: 0, z: 0, w: 1}
|
||
|
|
propMuscles: []
|
||
|
|
solvers: []
|
||
|
|
mapDisconnectedMuscles: 1
|
||
|
|
storeTargetMappedState: 1
|
||
|
|
--- !u!1 &2134319437
|
||
|
|
GameObject:
|
||
|
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m_ObjectHideFlags: 0
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|
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m_PrefabParentObject: {fileID: 167430, guid: bdc15cb97660141638eaeea7afbe7591, type: 2}
|
||
|
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m_PrefabInternal: {fileID: 737372712}
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|
|
serializedVersion: 5
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|
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m_Component:
|
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|
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- component: {fileID: 578148659}
|
||
|
|
- component: {fileID: 2134319438}
|
||
|
|
m_Layer: 8
|
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|
|
m_Name: Puppet (with Fall)
|
||
|
|
m_TagString: Untagged
|
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|
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m_Icon: {fileID: 0}
|
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|
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m_NavMeshLayer: 0
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|
|
m_StaticEditorFlags: 0
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|
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m_IsActive: 1
|
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|
|
--- !u!114 &2134319438
|
||
|
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MonoBehaviour:
|
||
|
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m_ObjectHideFlags: 0
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|
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m_PrefabParentObject: {fileID: 11466454, guid: bdc15cb97660141638eaeea7afbe7591,
|
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|
|
type: 2}
|
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|
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m_PrefabInternal: {fileID: 737372712}
|
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m_GameObject: {fileID: 2134319437}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1efacf79ab4214e85aeebfd07064c20f, type: 3}
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|
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m_Name:
|
||
|
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m_EditorClassIdentifier:
|
||
|
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puppetMaster: {fileID: 0}
|
||
|
|
deactivated: 0
|
||
|
|
masterProps:
|
||
|
|
normalMode: 1
|
||
|
|
mappingBlendSpeed: 15
|
||
|
|
activateOnStaticCollisions: 0
|
||
|
|
activateOnImpulse: 0
|
||
|
|
groundLayers:
|
||
|
|
serializedVersion: 2
|
||
|
|
m_Bits: 16
|
||
|
|
collisionLayers:
|
||
|
|
serializedVersion: 2
|
||
|
|
m_Bits: 3
|
||
|
|
collisionThreshold: 0
|
||
|
|
collisionResistance:
|
||
|
|
mode: 0
|
||
|
|
floatValue: 700
|
||
|
|
curve:
|
||
|
|
serializedVersion: 2
|
||
|
|
m_Curve:
|
||
|
|
- serializedVersion: 2
|
||
|
|
time: 0
|
||
|
|
value: 56.68847
|
||
|
|
inSlope: 0
|
||
|
|
outSlope: 0
|
||
|
|
tangentMode: 0
|
||
|
|
- serializedVersion: 2
|
||
|
|
time: 5.1236973
|
||
|
|
value: 140.30418
|
||
|
|
inSlope: 0
|
||
|
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outSlope: 0
|
||
|
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tangentMode: 0
|
||
|
|
m_PreInfinity: 2
|
||
|
|
m_PostInfinity: 2
|
||
|
|
m_RotationOrder: 4
|
||
|
|
tooltip: Smaller value means more unpinning from collisions so the characters
|
||
|
|
get knocked out more easily. If using a curve, the value will be evaluated by
|
||
|
|
each muscle's target velocity magnitude. This can be used to make collision
|
||
|
|
resistance higher while the character moves or animates faster.
|
||
|
|
collisionResistanceMultipliers: []
|
||
|
|
maxCollisions: 30
|
||
|
|
regainPinSpeed: 1
|
||
|
|
boostFalloff: 1
|
||
|
|
defaults:
|
||
|
|
unpinParents: 0.9
|
||
|
|
unpinChildren: 0.9
|
||
|
|
unpinGroup: 0
|
||
|
|
minMappingWeight: 0
|
||
|
|
maxMappingWeight: 1
|
||
|
|
minPinWeight: 0
|
||
|
|
disableColliders: 0
|
||
|
|
regainPinSpeed: 1
|
||
|
|
collisionResistance: 1
|
||
|
|
knockOutDistance: 1
|
||
|
|
puppetMaterial: {fileID: 13400000, guid: a3fd0ffcf0d0a384ba3568687a96ab8e, type: 2}
|
||
|
|
unpinnedMaterial: {fileID: 13400000, guid: d4563de398e2c4412a95f4317ddf4b1a, type: 2}
|
||
|
|
groupOverrides:
|
||
|
|
- name: Head
|
||
|
|
groups: 02000000
|
||
|
|
props:
|
||
|
|
unpinParents: 0.9
|
||
|
|
unpinChildren: 0
|
||
|
|
unpinGroup: 0
|
||
|
|
minMappingWeight: 0
|
||
|
|
maxMappingWeight: 1
|
||
|
|
minPinWeight: 0
|
||
|
|
disableColliders: 0
|
||
|
|
regainPinSpeed: 1
|
||
|
|
collisionResistance: 1
|
||
|
|
knockOutDistance: 0.6
|
||
|
|
puppetMaterial: {fileID: 0}
|
||
|
|
unpinnedMaterial: {fileID: 0}
|
||
|
|
- name: Arm, Hand, Prop
|
||
|
|
groups: 030000000400000008000000
|
||
|
|
props:
|
||
|
|
unpinParents: 0.5
|
||
|
|
unpinChildren: 1
|
||
|
|
unpinGroup: 0
|
||
|
|
minMappingWeight: 0
|
||
|
|
maxMappingWeight: 1
|
||
|
|
minPinWeight: 0
|
||
|
|
disableColliders: 0
|
||
|
|
regainPinSpeed: 1
|
||
|
|
collisionResistance: 1
|
||
|
|
knockOutDistance: 100
|
||
|
|
puppetMaterial: {fileID: 0}
|
||
|
|
unpinnedMaterial: {fileID: 0}
|
||
|
|
- name: Hips, Leg
|
||
|
|
groups: 0000000005000000
|
||
|
|
props:
|
||
|
|
unpinParents: 0.9
|
||
|
|
unpinChildren: 1
|
||
|
|
unpinGroup: 0
|
||
|
|
minMappingWeight: 0
|
||
|
|
maxMappingWeight: 1
|
||
|
|
minPinWeight: 0
|
||
|
|
disableColliders: 0
|
||
|
|
regainPinSpeed: 1.5
|
||
|
|
collisionResistance: 1
|
||
|
|
knockOutDistance: 0.6
|
||
|
|
puppetMaterial: {fileID: 0}
|
||
|
|
unpinnedMaterial: {fileID: 0}
|
||
|
|
- name: Foot
|
||
|
|
groups: 06000000
|
||
|
|
props:
|
||
|
|
unpinParents: 1
|
||
|
|
unpinChildren: 0
|
||
|
|
unpinGroup: 0
|
||
|
|
minMappingWeight: 0
|
||
|
|
maxMappingWeight: 1
|
||
|
|
minPinWeight: 0
|
||
|
|
disableColliders: 0
|
||
|
|
regainPinSpeed: 2
|
||
|
|
collisionResistance: 1
|
||
|
|
knockOutDistance: 0.6
|
||
|
|
puppetMaterial: {fileID: 0}
|
||
|
|
unpinnedMaterial: {fileID: 0}
|
||
|
|
- name: Prop
|
||
|
|
groups: 08000000
|
||
|
|
props:
|
||
|
|
unpinParents: 0.5
|
||
|
|
unpinChildren: 1
|
||
|
|
unpinGroup: 0
|
||
|
|
minMappingWeight: 1
|
||
|
|
maxMappingWeight: 1
|
||
|
|
minPinWeight: 0
|
||
|
|
disableColliders: 0
|
||
|
|
regainPinSpeed: 4
|
||
|
|
collisionResistance: 1
|
||
|
|
knockOutDistance: 100
|
||
|
|
puppetMaterial: {fileID: 0}
|
||
|
|
unpinnedMaterial: {fileID: 0}
|
||
|
|
knockOutDistance: 1.5
|
||
|
|
unpinnedMuscleWeightMlp: 0.4
|
||
|
|
maxRigidbodyVelocity: 7
|
||
|
|
pinWeightThreshold: 1
|
||
|
|
unpinnedMuscleKnockout: 1
|
||
|
|
dropProps: 0
|
||
|
|
canGetUp: 1
|
||
|
|
getUpDelay: 0
|
||
|
|
blendToAnimationTime: 0.3
|
||
|
|
maxGetUpVelocity: 0.4
|
||
|
|
minGetUpDuration: 1.5
|
||
|
|
getUpCollisionResistanceMlp: 2
|
||
|
|
getUpRegainPinSpeedMlp: 1
|
||
|
|
getUpKnockOutDistanceMlp: 1
|
||
|
|
getUpOffsetProne: {x: 0, y: 0, z: 0}
|
||
|
|
getUpOffsetSupine: {x: 0, y: 0, z: 0}
|
||
|
|
isQuadruped: 0
|
||
|
|
onGetUpProne:
|
||
|
|
switchToBehaviour:
|
||
|
|
animations:
|
||
|
|
- animationState: GetUpProne
|
||
|
|
crossfadeTime: 0.2
|
||
|
|
layer: 0
|
||
|
|
resetNormalizedTime: 1
|
||
|
|
unityEvent:
|
||
|
|
m_PersistentCalls:
|
||
|
|
m_Calls: []
|
||
|
|
m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
|
Culture=neutral, PublicKeyToken=null
|
||
|
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--- !u!136 &2143796122
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