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28 lines
909 B
C#

3 years ago

using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Gaia
{
[System.Serializable]
public class ExportMaskMapOperationSettings : ScriptableObject
{
#region public input variables
/// <summary>
/// Holds the mask map exporter settings used for the export op.
/// </summary>
public MaskMapExportSettings m_maskMapExportSettings;
/// <summary>
/// The terrain names which were exported from.
/// </summary>
public List<string> m_terrainNames = new List<string>();
/// <summary>
/// Whether the export op was global or not. Global means the export will be done per each terrain, local means the epxort will be performed with a fixed range in a fixed location.
/// </summary>
public bool isGlobalExport = false;
#endregion
}
}