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13 lines
392 B
C#

3 years ago
using UnityEngine;
namespace Gaia
{
public class PostProcessingConverter : MonoBehaviour
{
public GaiaConstants.EnvironmentRenderer RenderPipeline = GaiaConstants.EnvironmentRenderer.BuiltIn;
#if UNITY_POST_PROCESSING_STACK_V2
public UnityEngine.Rendering.PostProcessing.PostProcessProfile ProcessProfile;
#endif
public string SavePath = "Assets/";
}
}