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30 lines
594 B
C#

3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SiegeSong;
namespace SiegeSong
{
[System.Serializable]
public class MetaData
{
public string Title = "Save Game";
public string PlayerFullName = "Player Character";
public int PlayerLevel = 1;
public string PlayerActiveQuestFriendlyName = "None";
public string LastPlayedOn = "Never";
public string InGameDate = "N/A";
public string FileNameSuffix = "00001";
public int ScreenWidth;
public int ScreenHeight;
}
}