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29 lines
658 B
C#

3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GrappleAttachment : MonoBehaviour
{
public bool CollisionStuck;
public float ThrowForce = 20.0f;
// Start is called before the first frame update
void Start()
{
GetComponent<Rigidbody>().constraints = RigidbodyConstraints.None;
// GetComponent<Rigidbody>().AddForce(Vector3.forward * ThrowForce);
}
// Update is called once per frame
void Update()
{
}
void OnCollisionStay()
{
CollisionStuck = true;
GetComponent<Rigidbody>().constraints = RigidbodyConstraints.FreezeAll;
}
}