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46 lines
954 B
C#

3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SiegeSong;
namespace SiegeSong
{
public class SliderButton : MonoBehaviour
{
public Slider Target;
public CharacterCreator Character;
public float Step = 0.1f;
public float MaxValue = 1.0f;
public float MinValue = 0.0f;
void Start()
{
}
void Update()
{
}
public void RightButtonPress()
{
if (Target.value + Step <= MaxValue)
Target.value += Step;
else
Target.value = MaxValue;
Character.UpdateValue();
}
public void LeftButtonPress()
{
if (Target.value - Step >= MinValue)
Target.value -= Step;
else
Target.value = MinValue;
Character.UpdateValue();
}
}
}