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18 lines
397 B
C#

3 years ago
#if !UNITY_2019_1_OR_NEWER
#define CINEMACHINE_TIMELINE
#endif
#if CINEMACHINE_TIMELINE
using UnityEngine.Playables;
using Cinemachine;
//namespace Cinemachine.Timeline
//{
internal sealed class CinemachineShotPlayable : PlayableBehaviour
{
public CinemachineVirtualCameraBase VirtualCamera;
public bool IsValid { get { return VirtualCamera != null; } }
}
//}
#endif