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21 lines
816 B
Markdown
21 lines
816 B
Markdown
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3 years ago
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# Brush mirroring
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You can use this feature to control up to eight brushes in the Scene simultaneously.
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## Options
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 Choose which axis or axes to mirror the brush on (**X**, **Y**, or **Z**). You can disable all axes for no mirroring, or enable any number of axes.
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 Set which coordinate space to use. If you choose **World** space, Polybrush mirrors the brush across the World axis. This means that the axes are always the same, matching Unity's world coordinates.
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If you choose **Camera** space, Polybrush uses the Scene Camera's Transform:
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* x = left/right
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* y = up/down
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* z = forward/back
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