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3 years ago
{
"name": "com.unity.polybrush",
"displayName": "Polybrush",
"version": "1.1.2",
"unity": "2018.4",
"description": "Mesh painting, sculpting, and geo-scattering tool for Unity.",
"keywords": [
"modeling",
"sculpting",
"push",
"clay",
"terrain"
],
"samples": [
{
"displayName": "Shader Examples (Standard)",
"description": "Polybrush shader examples compatible with Unity Standard rendering pipeline.",
"path": "Samples~/SamplesStandard"
},
{
"displayName": "Shader Examples (URP)",
"description": "Polybrush shader examples compatible with Unity Universal rendering pipeline.",
"path": "Samples~/SamplesUniversalRP"
},
{
"displayName": "Shader Examples (HDRP)",
"description": "Polybrush shader examples compatible with Unity High Definition rendering pipeline.",
"path": "Samples~/SamplesHDRP"
}
],
"dependencies": {
"com.unity.settings-manager": "1.0.3"
},
"relatedPackages": {
"com.unity.polybrush.tests": "1.1.2"
},
"upmCi": {
"footprint": "a60923e64ced259dff3129fe14c5cf534648fcb0"
},
"repository": {
"url": "https://github.com/Unity-Technologies/polybrush.git",
"type": "git",
"revision": "33a169f6d3adb5479de5d76145738d3a38e95c77"
}
}