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60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
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3 years ago
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using UnityEngine;
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using UnityEngine.ProBuilder;
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using UnityEngine.ProBuilder.MeshOperations;
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namespace UnityEditor.ProBuilder.Actions
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{
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sealed class ConnectVertices : MenuAction
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{
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public override ToolbarGroup group { get { return ToolbarGroup.Geometry; } }
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public override Texture2D icon { get { return IconUtility.GetIcon("Toolbar/Vert_Connect", IconSkin.Pro); } }
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public override TooltipContent tooltip { get { return _tooltip; } }
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protected override bool hasFileMenuEntry { get { return false; } }
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static readonly TooltipContent _tooltip = new TooltipContent
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(
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"Connect Vertices",
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@"Adds edges connecting all selected vertices.",
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keyCommandAlt, 'E'
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);
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public override SelectMode validSelectModes
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{
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get { return SelectMode.Vertex; }
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}
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public override bool enabled
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{
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get { return base.enabled && MeshSelection.selectedSharedVertexCount > 1; }
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}
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protected override ActionResult PerformActionImplementation()
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{
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ActionResult res = ActionResult.NoSelection;
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UndoUtility.RecordSelection("Connect Vertices");
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foreach (var mesh in MeshSelection.topInternal)
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{
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mesh.ToMesh();
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int[] splits = mesh.Connect(mesh.selectedIndexesInternal);
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if (splits != null)
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{
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mesh.Refresh();
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mesh.Optimize();
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mesh.SetSelectedVertices(splits);
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res = new ActionResult(ActionResult.Status.Success, "Connect Edges");
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}
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else
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{
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res = new ActionResult(ActionResult.Status.Failure, "Failed Connecting Edges");
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}
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}
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ProBuilderEditor.Refresh();
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return res;
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}
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}
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}
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