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14 lines
484 B
C#

3 years ago
using UnityEditor;
using UnityEngine;
internal static class ComputeUtility
{
internal static ComputeShader GetShader(string name) {
var computeShader = AssetDatabase.LoadAssetAtPath<ComputeShader>("Packages/com.unity.terrain-tools/Editor/TerrainTools/Compute/" + name + ".compute");
if (computeShader == null) {
throw new MissingReferenceException("Could not find compute shader with name " + name);
}
return computeShader;
}
}