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49 lines
1.3 KiB
HLSL

3 years ago
//////////////////////////////////////////////////////////////////////////
//
// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
// DO NOT EDIT THIS FILE!! THIS IS AUTOMATICALLY GENERATED!!
//
//////////////////////////////////////////////////////////////////////////
#ifndef UNITY_TERRAIN_TOOL_NOISE_NoneRidge_INC
#define UNITY_TERRAIN_TOOL_NOISE_NoneRidge_INC
/*=========================================================================
Includes
=========================================================================*/
#include "Packages/com.unity.terrain-tools/Shaders/NoiseLib/Implementation/RidgeImpl.hlsl"
#include "Packages/com.unity.terrain-tools/Shaders/NoiseLib/NoiseCommon.hlsl"
/*=========================================================================
NoneRidge Noise Functions - Non-Fractal, Non-Warped
=========================================================================*/
float noise_NoneRidge( float pos )
{
return get_noise_Ridge( pos );
}
float noise_NoneRidge( float2 pos )
{
return get_noise_Ridge( pos );
}
float noise_NoneRidge( float3 pos )
{
return get_noise_Ridge( pos );
}
float noise_NoneRidge( float4 pos )
{
return get_noise_Ridge( pos );
}
#endif // UNITY_TERRAIN_TOOL_NOISE_NoneRidge_INC