You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
|
3 years ago
|
using UnityEngine;
|
||
|
|
#if UNITY_EDITOR
|
||
|
|
using UnityEditor;
|
||
|
|
#endif
|
||
|
|
|
||
|
|
namespace UnityStandardAssets.CinematicEffects
|
||
|
|
{
|
||
|
|
public static class ImageEffectHelper
|
||
|
|
{
|
||
|
|
public static bool IsSupported(Shader s, bool needDepth, bool needHdr, MonoBehaviour effect)
|
||
|
|
{
|
||
|
|
#if UNITY_EDITOR
|
||
|
|
// Don't check for shader compatibility while it's building as it would disable most effects
|
||
|
|
// on build farms without good-enough gaming hardware.
|
||
|
|
if (!BuildPipeline.isBuildingPlayer)
|
||
|
|
{
|
||
|
|
#endif
|
||
|
|
if (s == null || !s.isSupported)
|
||
|
|
{
|
||
|
|
Debug.LogWarningFormat("Missing shader for image effect {0}", effect);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
#if UNITY_5_5_OR_NEWER
|
||
|
|
if (!SystemInfo.supportsImageEffects)
|
||
|
|
#else
|
||
|
|
if (!SystemInfo.supportsImageEffects || !SystemInfo.supportsRenderTextures)
|
||
|
|
#endif
|
||
|
|
{
|
||
|
|
Debug.LogWarningFormat("Image effects aren't supported on this device ({0})", effect);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (needDepth && !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth))
|
||
|
|
{
|
||
|
|
Debug.LogWarningFormat("Depth textures aren't supported on this device ({0})", effect);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (needHdr && !SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf))
|
||
|
|
{
|
||
|
|
Debug.LogWarningFormat("Floating point textures aren't supported on this device ({0})", effect);
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
#if UNITY_EDITOR
|
||
|
|
}
|
||
|
|
#endif
|
||
|
|
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static Material CheckShaderAndCreateMaterial(Shader s)
|
||
|
|
{
|
||
|
|
if (s == null || !s.isSupported)
|
||
|
|
return null;
|
||
|
|
|
||
|
|
var material = new Material(s);
|
||
|
|
material.hideFlags = HideFlags.DontSave;
|
||
|
|
return material;
|
||
|
|
}
|
||
|
|
|
||
|
|
public static bool supportsDX11
|
||
|
|
{
|
||
|
|
get { return SystemInfo.graphicsShaderLevel >= 50 && SystemInfo.supportsComputeShaders; }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|