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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using SiegeSong;
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namespace SiegeSong
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{
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public class HUDManager : MonoBehaviour
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{
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public float HealthDisplayValue = 100.0f;
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public float MagicDisplayValue = 100.0f;
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public float StaminaDisplayValue = 100.0f;
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public string LeftHandTechniqueDisplayValue = "Unarmed Jab";
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public string LeftHandEquipDisplayValue = "Left Hand";
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public string AbilityTechniqueDisplayValue = "High Kick";
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public string AbilityEquipDisplayValue = "No Equipment";
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public string RightHandTechniqueDisplayValue = "Unarmed Jab";
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public string RightHandEquipDisplayValue = "Right Hand";
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public string BigNotificationTitle = "";
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public string BigNotificationSubtitle = "";
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public string Notification = "";
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public Slider HealthBarLR;
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public Slider HealthBarRL;
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public Slider StaminaBarLR;
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public Slider StaminaBarRL;
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public Slider MagicBarLR;
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public Slider MagicBarRL;
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public CanvasGroup StatBarUIGroup;
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public float StatBarUIGroupTimer;
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public float StatBarUIGroupDisplayTime;
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public bool StatBarUIGroupTimerActive;
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public CanvasGroup EquipmentAreaUIGroup;
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public float EquipmentAreaUIGroupTimer;
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public float EquipmentAreaUIGroupDisplayTime;
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public bool EquipmentAreaUIGroupTimerActive;
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public CanvasGroup SelectorAreaUIGroup;
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public float SelectorAreaUIGroupTimer;
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public float SelectorAreaUIGroupDisplayTime;
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public bool SelectorAreaUIGroupTimerActive;
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public CanvasGroup NotificationAreaUIGroup;
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public float NotificationAreaUIGroupTimer;
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public float NotificationAreaUIGroupDisplayTime;
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public bool NotificationAreaUIGroupTimerActive;
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public CanvasGroup LeftDirectionalUIGroup;
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public float LeftDirectionalUIGroupTimer;
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public float LeftDirectionalUIGroupDisplayTime;
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public bool LeftDirectionalUIGroupTimerActive;
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public CanvasGroup RightDirectionalUIGroup;
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public float RightDirectionalUIGroupTimer;
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public float RightDirectionalUIGroupDisplayTime;
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public bool RightDirectionalUIGroupTimerActive;
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public CanvasGroup BigNotificationUIGroup;
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public float BigNotificationUIGroupTimer;
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public float BigNotificationUIGroupDisplayTime;
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public bool BigNotificationUIGroupTimerActive;
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public Text NotificationHUD;
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public Text BigNotificationHeaderHUD;
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public Text BigNotificationSubheaderHUD;
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public Text LeftHandTechniqueHUD;
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public Text LeftHandEquipHUD;
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public Text AbilityTechniqueHUD;
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public Text AbilityEquipHUD;
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public Text RightHandTechniqueHUD;
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public Text RightHandEquipHUD;
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public float AlphaStep = 0.05f;
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public float DefaultDisplayTime = 2.0f;
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public GameObject UIWrapper;
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public void DisplayUIGroup(HUDGroup uiGroup, float displayTime = 2.0f)
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{
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switch (uiGroup)
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{
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case HUDGroup.StatBarArea:
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StatBarUIGroup.alpha = 1.0f;
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StatBarUIGroupTimerActive = true;
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StatBarUIGroupDisplayTime = displayTime;
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StatBarUIGroupTimer = 0.0f;
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break;
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case HUDGroup.EquipmentArea:
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EquipmentAreaUIGroup.alpha = 1.0f;
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EquipmentAreaUIGroupTimerActive = true;
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EquipmentAreaUIGroupDisplayTime = displayTime;
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EquipmentAreaUIGroupTimer = 0.0f;
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break;
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case HUDGroup.SelectorArea:
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SelectorAreaUIGroup.alpha = 1.0f;
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SelectorAreaUIGroupTimerActive = true;
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SelectorAreaUIGroupDisplayTime = displayTime;
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SelectorAreaUIGroupTimer = 0.0f;
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break;
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case HUDGroup.NotificationArea:
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NotificationAreaUIGroup.alpha = 1.0f;
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NotificationAreaUIGroupTimerActive = true;
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NotificationAreaUIGroupDisplayTime = displayTime;
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NotificationAreaUIGroupTimer = 0.0f;
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break;
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case HUDGroup.LeftDirectionalArea:
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LeftDirectionalUIGroup.alpha = 1.0f;
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LeftDirectionalUIGroupTimerActive = true;
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LeftDirectionalUIGroupDisplayTime = displayTime;
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LeftDirectionalUIGroupTimer = 0.0f;
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break;
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case HUDGroup.RightDirectionalArea:
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RightDirectionalUIGroup.alpha = 1.0f;
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RightDirectionalUIGroupTimerActive = true;
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RightDirectionalUIGroupDisplayTime = displayTime;
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RightDirectionalUIGroupTimer = 0.0f;
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break;
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//case HUDGroup.BigNotificationArea:
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// BigNotificationUIGroup.alpha = 1.0f;
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// BigNotificationUIGroupTimerActive = true;
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// BigNotificationUIGroupDisplayTime = displayTime;
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// BigNotificationUIGroupTimer = 0.0f;
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// break;
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}
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}
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void Start()
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{
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}
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void Update()
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{
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NotificationHUD.text = Notification;
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//BigNotificationHeaderHUD.text = BigNotificationTitle;
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//BigNotificationSubheaderHUD.text = BigNotificationSubtitle;
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HealthBarLR.value = HealthDisplayValue;
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HealthBarRL.value = HealthDisplayValue;
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StaminaBarLR.value = StaminaDisplayValue;
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StaminaBarRL.value = StaminaDisplayValue;
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MagicBarLR.value = MagicDisplayValue;
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MagicBarRL.value = MagicDisplayValue;
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LeftHandTechniqueHUD.text = LeftHandTechniqueDisplayValue;
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LeftHandEquipHUD.text = LeftHandEquipDisplayValue;
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AbilityTechniqueHUD.text = AbilityTechniqueDisplayValue;
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AbilityEquipHUD.text = AbilityEquipDisplayValue;
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RightHandTechniqueHUD.text = RightHandTechniqueDisplayValue;
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RightHandEquipHUD.text = RightHandEquipDisplayValue;
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if (StatBarUIGroupTimerActive)
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{
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StatBarUIGroupTimer += Time.deltaTime;
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if (StatBarUIGroupTimer > StatBarUIGroupDisplayTime)
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{
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if (StatBarUIGroup.alpha > 0.0f)
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{
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StatBarUIGroup.alpha -= AlphaStep;
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}
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else
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{
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StatBarUIGroupTimerActive = false;
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}
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}
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}
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if (EquipmentAreaUIGroupTimerActive)
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{
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EquipmentAreaUIGroupTimer += Time.deltaTime;
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if (EquipmentAreaUIGroupTimer > EquipmentAreaUIGroupDisplayTime)
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{
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if (EquipmentAreaUIGroup.alpha > 0.0f)
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{
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EquipmentAreaUIGroup.alpha -= AlphaStep;
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}
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else
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{
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EquipmentAreaUIGroupTimerActive = false;
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}
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}
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}
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if (SelectorAreaUIGroupTimerActive)
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{
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SelectorAreaUIGroupTimer += Time.deltaTime;
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if (SelectorAreaUIGroupTimer > SelectorAreaUIGroupDisplayTime)
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{
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if (SelectorAreaUIGroup.alpha > 0.0f)
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{
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SelectorAreaUIGroup.alpha -= AlphaStep;
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}
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else
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{
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SelectorAreaUIGroupTimerActive = false;
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}
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}
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}
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if (NotificationAreaUIGroupTimerActive)
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{
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NotificationAreaUIGroupTimer += Time.deltaTime;
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if (NotificationAreaUIGroupTimer > NotificationAreaUIGroupDisplayTime)
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{
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if (NotificationAreaUIGroup.alpha > 0.0f)
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{
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NotificationAreaUIGroup.alpha -= AlphaStep;
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}
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else
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{
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NotificationAreaUIGroupTimerActive = false;
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}
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}
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}
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if (LeftDirectionalUIGroupTimerActive)
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{
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LeftDirectionalUIGroupTimer += Time.deltaTime;
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if (LeftDirectionalUIGroupTimer > LeftDirectionalUIGroupDisplayTime)
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{
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if (LeftDirectionalUIGroup.alpha > 0.0f)
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{
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LeftDirectionalUIGroup.alpha -= AlphaStep;
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}
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else
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{
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LeftDirectionalUIGroupTimerActive = false;
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}
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}
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}
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if (RightDirectionalUIGroupTimerActive)
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{
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RightDirectionalUIGroupTimer += Time.deltaTime;
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if (RightDirectionalUIGroupTimer > RightDirectionalUIGroupDisplayTime)
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{
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if (RightDirectionalUIGroup.alpha > 0.0f)
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{
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RightDirectionalUIGroup.alpha -= AlphaStep;
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HealthBarLR.value = HealthDisplayValue;
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HealthBarRL.value = HealthDisplayValue;
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StaminaBarLR.value = StaminaDisplayValue;
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StaminaBarRL.value = StaminaDisplayValue;
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MagicBarLR.value = MagicDisplayValue;
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MagicBarRL.value = MagicDisplayValue;
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}
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else
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{
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RightDirectionalUIGroupTimerActive = false;
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}
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}
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}
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//if (BigNotificationUIGroupTimerActive)
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//{
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// BigNotificationUIGroupTimer += Time.deltaTime;
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// if (BigNotificationUIGroupTimer > BigNotificationUIGroupDisplayTime)
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// {
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// if (BigNotificationUIGroup.alpha > 0.0f)
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// {
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// BigNotificationUIGroup.alpha -= AlphaStep;
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// }
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// else
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// {
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// BigNotificationUIGroupTimerActive = false;
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// }
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// }
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//}
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}
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}
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}
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