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25 lines
1.7 KiB
Markdown
25 lines
1.7 KiB
Markdown
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4 years ago
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# Alembic Point Renderer component
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The **Alembic Point Renderer** component allows you to customize the appearance of the points.
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| ***Property*** || ***Description*** |
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|:---|:---|:---|
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| **Mesh** || Set a reference to the Mesh that you want to use as the shape for each particle. Defaults to the Cube shape. |
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| ***Materials*** |||
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| **Size** || Set the number of different Materials to use for points. For example, to use a fire Material for some of the particles and a smoke Material for the rest, enter **2**. <br/>A corresponding number of **Element** properties appear below this option. <br/>Defaults to 0. |
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| **Element <number>** || Set a reference to the Material you want to use for rendering the points in the particle cloud.<br/>Only available if the **Size** option is set to a number greater than 0. |
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| **Motion Vector Material** || Set the Material used for motion vectors (trails) if the **Generate Motion Vector** option is enabled. |
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| **Cast Shadows** || Define whether points should cast shadows and if so, how. |
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|| **On** | Choose this option to cast a shadow. |
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|| **Off** | Don't cast a shadow. |
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|| **Two Sided** | Cast a shadow on two sides. |
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|| **Shadows Only** | Render the shadow but don't render the point itself. |
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| **Apply Transform** || Enable to apply previous transform of particles to MaterialPropertyBlock vector at end of each update. Otherwise, reset the transform. |
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| **Receive Shadows** || Enable to have points receive shadows. |
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| **Generate Motion Vector** || Enable to generate motion vectors for points. |
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| **Point Size** || Set the size of points in meters. |
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