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50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
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4 years ago
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Shader "Alembic/Points Standard" {
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Properties {
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_Color("Color", Color) = (1,1,1,1)
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_MainTex ("Albedo (RGB)", 2D) = "white" {}
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_Glossiness ("Smoothness", Range(0,1)) = 0.5
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_Metallic ("Metallic", Range(0,1)) = 0.0
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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CGPROGRAM
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#pragma surface surf Standard fullforwardshadows addshadow
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#pragma target 4.5
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#pragma multi_compile_instancing
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#pragma instancing_options assumeuniformscaling procedural:setup
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#include "PointRenderer.cginc"
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fixed4 _Color;
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sampler2D _MainTex;
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struct Input {
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float2 uv_MainTex;
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};
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half _Glossiness;
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half _Metallic;
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#ifdef UNITY_PROCEDURAL_INSTANCING_ENABLED
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void setup()
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{
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unity_ObjectToWorld = GetPointMatrix(unity_InstanceID);
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unity_WorldToObject = unity_ObjectToWorld;
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unity_WorldToObject._14_24_34 *= -1;
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unity_WorldToObject._11_22_33 = 1.0f / unity_WorldToObject._11_22_33;
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}
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#endif
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
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o.Albedo = c.rgb;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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o.Alpha = c.a;
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}
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ENDCG
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}
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}
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