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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class TOD_Values : MonoBehaviour
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{
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public bool Active;
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public Color ambientLight;
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public Vector3 SunDirection = Vector3.zero;
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Light Sun;
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public float SunIntensity = 1;
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public Color SunColor = Color.white;
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void OnEnable()
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{
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Sun = gameObject.GetComponent<FogVolume>().Sun;
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}
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void Update()
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{
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if (this.Active && Sun)
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{
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Sun.transform.eulerAngles=SunDirection;
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Sun.color = SunColor;
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Sun.intensity = SunIntensity;
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RenderSettings.ambientLight = this.ambientLight;
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}
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}
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}
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