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35 lines
1003 B
C#
35 lines
1003 B
C#
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4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using SiegeSong;
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namespace SiegeSong
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{
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public class AttackSelector : MonoBehaviour
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{
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public int[] AvailableTechniques;
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public int[] IneffectiveTechniques;
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public void SelectAttackPattern()
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{
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// find target
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// determine ineffective techniques
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// pick a random attack pattern (shield-bash, shield-bash, forehand slash / forehand slash, forehand slash, downward slash) with as few as possible ineffective tecniques
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// move into range (move towards target.position + technique.hitboxRangeOffset until distance is less than hitRange and there is no allies within the same distance)
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// perform techniques in sequence with delays
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// if interupted, pick another random attack pattern and start again from there
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}
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void Start()
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{
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}
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void Update()
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{
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}
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}
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}
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