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4 years ago
#include "GPUICrowdSkinning.cginc"
#ifndef GPUI_CROWD_ANIMATIONS_INCLUDED
#define GPUI_CROWD_ANIMATIONS_INCLUDED
#ifndef GPUI_CUSTOM_INPUT
#define GPUI_STRUCT_NAME appdata_full
#define GPUI_BONE_INDEX texcoord2
#define GPUI_BONE_WEIGHT texcoord3
#define GPUI_VERTEX vertex
#define GPUI_NORMAL normal
#define GPUI_TANGENT tangent
#endif
#if defined(UNITY_PROCEDURAL_INSTANCING_ENABLED) || defined(GPUI_CA_TEXTURE)
void gpuiAnimate(inout GPUI_STRUCT_NAME v)
{
gpuiCASkinning(v.GPUI_BONE_INDEX, v.GPUI_BONE_WEIGHT, v.GPUI_VERTEX.xyz, v.GPUI_NORMAL.xyz, v.GPUI_TANGENT.xyz, v.GPUI_VERTEX.xyz, v.GPUI_NORMAL.xyz, v.GPUI_TANGENT.xyz);
}
#define GPUI_CROWD_VERTEX(v) gpuiAnimate(v)
#else // UNITY_PROCEDURAL_INSTANCING_ENABLED
#define GPUI_CROWD_VERTEX(v)
#endif // UNITY_PROCEDURAL_INSTANCING_ENABLED
#endif // GPUI_CROWD_ANIMATIONS_INCLUDED