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32 lines
831 B
C#

4 years ago
using UnityEngine;
namespace Pegasus
{
/// <summary>
/// Simple class to hide mesh renderers and disable colliders at runtime
/// </summary>
public class PegasusHide : MonoBehaviour
{
public bool m_hideAtRuntime = true;
// Use this for initialization
void Start()
{
if (m_hideAtRuntime)
{
Collider[] colliders = GetComponentsInChildren<Collider>();
foreach (var collider in colliders)
{
collider.enabled = false;
}
MeshRenderer[] renderers = GetComponentsInChildren<MeshRenderer>();
foreach (var renderer in renderers)
{
renderer.enabled = false;
}
}
}
}
}