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65 lines
1.9 KiB
C#

4 years ago
using UnityEngine;
using System.Collections;
namespace Gaia.GXC.SpeedTree
{
/// <summary>
/// Description for village exteriors kit
/// </summary>
public class DesktopGroundCoverPackage : MonoBehaviour
{
/// <summary>
/// Publisher name
/// </summary>
/// <returns>Publisher name</returns>
public static string GetPublisherName()
{
return "SpeedTree";
}
/// <summary>
/// Package name
/// </summary>
/// <returns>Package name</returns>
public static string GetPackageName()
{
return "Desktop Ground Cover Package";
}
/// <summary>
/// Package image
/// </summary>
/// <returns>Package image</returns>
public static string GetPackageImage()
{
return "DesktopGroundCoverPackage1";
}
/// <summary>
/// Package description
/// </summary>
/// <returns>Package description</returns>
public static string GetPackageDescription()
{
return @"These SpeedTree models feature seamless LOD transitions and scalable wind effects that work in Unity out of the box. Package includes:
An assortment of summer, autumn, winter, juvenile, and bare versions in desktop resolution.
190 high-res diffuse/normal/specular maps.
24 leaf map maker SPM files (details).
Create limitless variations of each model or design something completely new with a $19 USD/month subscription to the SpeedTree Modeler.
What makes SpeedTree models more than just a mesh? Click the link below.
";
}
/// <summary>
/// Package URL
/// </summary>
/// <returns>Package URL</returns>
public static string GetPackageURL()
{
return "https://www.assetstore.unity3d.com/en/#!/content/24359";
}
}
}