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30 lines
554 B
C#

4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using SiegeSong;
namespace SiegeSong
{
public class Station : MonoBehaviour
{
public Transform MountingAnchor;
public int MountingAnimationID;
public UnityEvent StartMounting;
public UnityEvent EndMounting;
public int CameraX;
public int CameraY;
void Start()
{
}
void Update()
{
}
}
}