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60 lines
2.1 KiB
C#

4 years ago
using UnityEngine;
namespace FluffyGroomingTool {
public struct StrandGroomStruct {
public Vector2 flowDirectionRoot;
public Vector2 flowDirectionBend;
public Vector2 flowDirectionOrientation;
public Vector2 scale;
public readonly float raise;
public readonly float isErased;
public readonly float windContribution;
public readonly float clumpMask;
public Vector4 twist;
public Vector4 overrideColor;
public StrandGroomStruct(Vector2 flowDirectionRoot, Vector2 flowDirectionBend, Vector2 flowDirectionOrientation, Vector2 scale,
float raise, float isErased, float windContribution, float clumpMask, Vector4 twist, Vector4 overrideColor) {
this.flowDirectionRoot = flowDirectionRoot;
this.flowDirectionBend = flowDirectionBend;
this.flowDirectionOrientation = flowDirectionOrientation;
this.scale = scale;
this.raise = raise;
this.isErased = isErased;
this.windContribution = windContribution;
this.clumpMask = clumpMask;
this.twist = twist;
this.overrideColor = overrideColor;
}
public static int size() {
return
sizeof(float) * 2 +
sizeof(float) * 2 +
sizeof(float) * 2 +
sizeof(float) * 2 +
sizeof(float) +
sizeof(float) +
sizeof(float) +
sizeof(float) * 4 +
sizeof(float) * 4 +
sizeof(float);
}
public static StrandGroomStruct convertToStruct(StrandGroom strandGroom) {
return new StrandGroomStruct(
strandGroom.flowDirectionRoot,
strandGroom.flowDirectionBend,
strandGroom.flowDirectionOrientation,
strandGroom.scale,
strandGroom.raise,
strandGroom.isErased,
strandGroom.windContribution,
strandGroom.clumpMask,
strandGroom.twist,
strandGroom.overrideColor
);
}
}
}