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19 lines
367 B
C#

4 years ago
#if UNITY_2017_1_OR_NEWER
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Pegasus
{
[Serializable]
public class PegasusBehaviour : PlayableBehaviour
{
[HideInInspector]
public PegasusManager pegasusManager;
[HideInInspector]
public float pegasusProgress;
}
}
#endif