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60 lines
1.6 KiB
C#

4 years ago
using UnityEngine;
using System.Collections;
namespace Suimono.Core
{
public class SuimonoModuleLib : MonoBehaviour {
public Texture2D texNormalC;
public Texture2D texNormalT;
public Texture2D texNormalR;
public Texture2D texFoam;
public Texture2D texRampWave;
public Texture2D texRampDepth;
public Texture2D texRampBlur;
public Texture2D texRampFoam;
public Texture2D texWave;
public Cubemap texCube1;
public Texture2D texBlank;
public Texture2D texMask;
public Texture2D texDrops;
[Space(10)]
public Material materialSurface;
public Material materialSurfaceScale;
public Material materialSurfaceShadow;
[Space(10)]
public GameObject surfaceObject;
public GameObject moduleObject;
[Space(10)]
public Suimono.Core.fx_causticModule causticObject;
public Light causticObjectLight;
public Suimono.Core.cameraTools transToolsObject;
public Camera transCamObject;
public cameraCausticsHandler causticHandlerObjectTrans;
public Suimono.Core.cameraTools causticToolsObject;
public Camera causticCamObject;
public Suimono.Core.cameraCausticsHandler causticHandlerObject;
public GameObject wakeObject;
public Camera wakeCamObject;
public GameObject normalsObject;
public Camera normalsCamObject;
public Suimono.Core.SuimonoModuleFX fxObject;
public Suimono.Core.fx_soundModule sndparentobj;
public ParticleSystem underwaterDebris;
public Transform underwaterDebrisTransform;
public Renderer underwaterDebrisRendererComponent;
[Space(10)]
public Mesh[] meshLevel;
public Shader[] shaderRepository;
public TextAsset[] presetRepository;
}
}