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26 lines
411 B
C#
26 lines
411 B
C#
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4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using SiegeSong;
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namespace SiegeSong
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{
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public class BehaviorPicker : MonoBehaviour
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{
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public ThreatAwareness Awareness;
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void Start()
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{
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}
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void Update()
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{
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if (Awareness.HostilityLevel == AIHostility.Hostile)
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{
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}
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}
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}
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}
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