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using System.Collections;
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using System.Collections.Generic;
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using InfinityPBR;
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using UnityEngine;
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using UnityEngine.UI;
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using FluffyGroomingTool;
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using SiegeSong;
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using UnityEngine.SceneManagement;
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namespace SiegeSong
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{
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public class CharacterCreator : MonoBehaviour
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{
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public int SelectedSectionIndex = 0;
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public GameObject GeneralSection;
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public GameObject FaceSection;
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public GameObject EyesSection;
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public GameObject ChinSection;
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public GameObject MouthSection;
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public GameObject NoseSection;
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public GameObject HairSection;
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public BlendShapesManager BlendManager;
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#region TITLEBAR
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public Text PreviousTitleText;
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public Text TitleText;
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public Text NextTitleText;
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public string GeneralSectionTitle = "General";
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public string HairSectionTitle = "Hair";
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public string FaceSectionTitle = "Face";
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public string EyesSectionTitle = "Eyes";
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public string ChinSectionTitle = "Chin";
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public string MouthSectionTitle = "Mouth";
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public string NoseSectionTitle = "Nose";
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#endregion
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#region GENERAL
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public OptionsListSelect BodyTypeSelector;
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public OptionsListSelect PhenotypeSelector;
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public Slider EyeColorBrightnessSlider;
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public Slider SkinToneSlider;
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public int MinSkinToneValue = 60;
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public int MaxSkinToneValue = 255;
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public Material BodyMaterial;
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public Material HeadMaterial;
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public Material EyeMaterial;
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//public ColorPicker EyeColorPicker;
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#endregion
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#region FACE
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public Slider JawDefinitionSlider;
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public string JawDefinitionName = "JawDefinition";
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public Slider ForeheadWidthSlider;
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public string ForeheadWidthName = "ForeheadWidth";
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public Slider HeadShape02Slider;
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public string HeadShape02Name = "HeadShape02";
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public Slider HeadShape03Slider;
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public string HeadShape03Name = "HeadShape03";
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public Slider CheekboneSizeSlider;
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public string CheekboneSizeName = "CheekboneSize";
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public Slider CheekbonesThinSlider;
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public string CheekbonesThinName = "CheekbonesThin";
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public Slider CheeksDepthSlider;
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public string CheeksDepthName = "CheeksDepth";
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#endregion
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#region EYES
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public Slider EyelidsDepthSlider;
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public string EyelidsDepthName = "EyelidsDepth";
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public Slider EyelidsSizeSlider;
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public string EyelidsSizeName = "EyelidsSize";
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public Slider EyelidsTopSlider;
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public string EyelidsTopName = "EyelidsTop";
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public Slider EyelidsTopHeightSlider;
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public string EyelidsTopHeightName = "EyelidsTopHeight";
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public Slider EyelidsInnerShapeSlider;
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public string EyelidsInnerShapeName = "EyelidsInnerShape";
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public Slider EyelidsOuterShapeSlider;
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public string EyelidsOuterShapeName = "EyelidsOuterShape";
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public Slider EyesAngleSlider;
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public string EyesAngleName = "EyesAngle";
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public Slider EyeInsideDepthSlider;
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public string EyeInsideDepthName = "EyeInsideDepth";
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#endregion
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#region CHIN
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public Slider ChinDepthSlider;
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public string ChinDepthName = "ChinDepth";
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public Slider ChinDimpleSlider;
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public string ChinDimpleName = "ChinDimple";
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public Slider ChinFillSlider;
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public string ChinFillName = "ChinFill";
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public Slider ChinWidthSlider;
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public string ChinWidthName = "ChinWidth";
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public Slider ChinNarrowSlider;
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public string ChinNarrowName = "ChinNarrow";
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public Slider CleftChinSlider;
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public string CleftChinName = "CleftChin";
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#endregion
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#region MOUTH
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public Slider LipPeakSlider;
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public string LipPeakName = "LipPeak";
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public Slider LipShape1Slider;
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public string LipShape1Name = "LipShape1";
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public Slider LipShape2Slider;
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public string LipShape2Name = "LipShape2";
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public Slider LipShape3Slider;
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public string LipShape3Name = "LipShape3";
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public Slider LowerLipSizeSlider;
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public string LowerLipSizeName = "LowerLipSize";
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public Slider LowerLipWidthSlider;
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public string LowerLipWidthName = "LowerLipWidth";
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public Slider LowerLipDepthSlider;
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public string LowerLipDepthName = "LowerLipDepth";
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public Slider UpperLipSizeSlider;
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public string UpperLipSizeName = "UpperLipSize";
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public Slider UpperLipWidthSlider;
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public string UpperLipWidthName = "UpperLipWidth";
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public Slider UpperLipDepthSlider;
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public string UpperLipDepthName = "UpperLipDepth";
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public Slider MouthHeightSlider;
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public string MouthHeightName = "MouthHeight";
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public Slider MouthSizeSlider;
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public string MouthSizeName = "MouthSize";
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public Slider MouthWidthSlider;
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public string MouthWidthName = "MouthWidth";
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#endregion
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#region NOSE
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public Slider NoseAngleSlider;
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public string NoseAngleName = "NoseAngle";
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public Slider NoseBridgeDepthSlider;
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public string NoseBridgeDepthName = "NoseBridgeDepth";
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public Slider NoseBridgeHeightSlider;
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public string NoseBridgeHeightName = "NoseBridgeHeight";
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public Slider NoseBridgeScewSlider;
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public string NoseBridgeScewName = "NoseBridgeScew";
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public Slider NoseBridgeSlopeSlider;
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public string NoseBridgeSlopeName = "NoseBridgeSlope";
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public Slider NoseBridgeWidthSlider;
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public string NoseBridgeWidthName = "NoseBridgeWidth";
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public Slider NoseBumpSlider;
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public string NoseBumpName = "NoseBump";
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public Slider NoseDepthSlider;
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public string NoseDepthName = "NoseDepth";
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public Slider NoseHeightSlider;
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public string NoseHeightName = "NoseHeight";
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public Slider NosePinchSlider;
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public string NosePinchName = "NosePinch";
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public Slider NoseRidgeSlider;
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public string NoseRidgeName = "NoseRidge";
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public Slider NoseRidgeWidthSlider;
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public string NoseRidgeWidthName = "NoseRidgeWidth";
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public Slider NoseSidePositionSlider;
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public string NoseSidePositionName = "NoseSidePosition";
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public Slider NoseSizeSlider;
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public string NoseSizeName = "NoseSize";
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#endregion
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#region HAIR
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public OptionsListSelect HairPatternSelector;
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public OptionsListSelect HairTextureSelector;
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public float MinHairLengthValue = 0.001f;
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public float MaxHairLengthValue = 1.0f;
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public Slider HairLengthSlider;
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public Slider HairColorBrightnessSlider;
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//public ColorPicker HairColorPicker;
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public Material HairPatternMaterial;
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public Material HairMaterial;
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public Material EyebrowMaterial;
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public FurCreator HairCreator;
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#endregion
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void Start()
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{
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}
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public void UpdateValue()
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{
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//var newHeadSkinToneValue = (MinSkinToneValue + (SkinToneSlider.value * (MaxSkinToneValue - MinSkinToneValue))) / 255.0f;
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//var newBodySkinToneValue = (MinSkinToneValue + ((SkinToneSlider.value) * (MaxSkinToneValue - MinSkinToneValue))) / 255.0f;
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//BodyMaterial.color = new Color(newBodySkinToneValue, newBodySkinToneValue, newBodySkinToneValue, 1.0f);
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//HeadMaterial.color = new Color(newHeadSkinToneValue, newHeadSkinToneValue, newHeadSkinToneValue, 1.0f);
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//var newEyeColor = new Color(EyeColorPicker.pickedColor.r * EyeColorBrightnessSlider.value, EyeColorPicker.pickedColor.g * EyeColorBrightnessSlider.value, EyeColorPicker.pickedColor.b * EyeColorBrightnessSlider.value, 1.0f);
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//var newHairColor = new Color(HairColorPicker.pickedColor.r * HairColorBrightnessSlider.value, HairColorPicker.pickedColor.g * HairColorBrightnessSlider.value, HairColorPicker.pickedColor.b * HairColorBrightnessSlider.value, 1.0f);
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//var newHairSpecularColor = new Color(newHairColor.r * (HairColorBrightnessSlider.value * .75f), newHairColor.g * (HairColorBrightnessSlider.value * .75f), newHairColor.b * (HairColorBrightnessSlider.value * .75f), 1.0f);
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//EyeMaterial.color = newEyeColor;
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//HairPatternMaterial.color = newHairColor;
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//HairMaterial.color = newHairColor;
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//HairMaterial.SetColor("_SpecColor", newHairSpecularColor);
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//EyebrowMaterial.color = newHairColor;
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//HairCreator.setActiveLayerIndex(0);
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//var newHairLengthValue = (MinHairLengthValue + (HairLengthSlider.value * (MaxHairLengthValue - MinHairLengthValue)));
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////HairCreator.getActiveLayer().minHeight = Math.Ceiling(newHairLengthValue - 1.0f);
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//HairCreator.getActiveLayer().maxHeight = newHairLengthValue;
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//HairCreator.updateAllLayerStrands();
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//updatePhenotype(PhenotypeSelector.SelectedIndex);
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//updateBodyType(BodyTypeSelector.SelectedIndex);
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for (int j = 0; j < BlendManager.blendShapeGameObjects.Count; j++)
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{
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for (int i = 0; i < BlendManager.blendShapeGameObjects[j].blendShapeValues.Count; i++)
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{
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#region FACE
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == ForeheadWidthName)
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{
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var value = ForeheadWidthSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == JawDefinitionName)
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{
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var value = JawDefinitionSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == HeadShape02Name)
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{
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var value = HeadShape02Slider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == HeadShape03Name)
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{
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var value = HeadShape03Slider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == CheekboneSizeName)
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{
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var value = CheekboneSizeSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == CheekbonesThinName)
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{
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var value = CheekbonesThinSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == CheeksDepthName)
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{
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var value = CheeksDepthSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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#endregion
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#region EYES
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyelidsDepthName)
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{
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var value = EyelidsDepthSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyelidsSizeName)
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{
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var value = EyelidsSizeSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyelidsTopName)
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{
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var value = EyelidsTopSlider.value * 100.0f;
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BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
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}
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if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyelidsTopHeightName)
|
|
|
|
|
{
|
|
|
|
|
var value = EyelidsTopHeightSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyelidsInnerShapeName)
|
|
|
|
|
{
|
|
|
|
|
var value = EyelidsInnerShapeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyelidsOuterShapeName)
|
|
|
|
|
{
|
|
|
|
|
var value = EyelidsOuterShapeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyesAngleName)
|
|
|
|
|
{
|
|
|
|
|
var value = EyesAngleSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == EyeInsideDepthName)
|
|
|
|
|
{
|
|
|
|
|
var value = EyeInsideDepthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
#region CHIN
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == ChinDepthName)
|
|
|
|
|
{
|
|
|
|
|
var value = ChinDepthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == ChinDimpleName)
|
|
|
|
|
{
|
|
|
|
|
var value = ChinDimpleSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == HeadShape03Name)
|
|
|
|
|
{
|
|
|
|
|
var value = HeadShape03Slider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == ChinFillName)
|
|
|
|
|
{
|
|
|
|
|
var value = ChinFillSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == ChinWidthName)
|
|
|
|
|
{
|
|
|
|
|
var value = ChinWidthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == ChinNarrowName)
|
|
|
|
|
{
|
|
|
|
|
var value = ChinNarrowSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == CleftChinName)
|
|
|
|
|
{
|
|
|
|
|
var value = CleftChinSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
#region MOUTH
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LipPeakName)
|
|
|
|
|
{
|
|
|
|
|
var value = LipPeakSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LipShape1Name)
|
|
|
|
|
{
|
|
|
|
|
var value = LipShape1Slider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LipShape2Name)
|
|
|
|
|
{
|
|
|
|
|
var value = LipShape2Slider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LipShape3Name)
|
|
|
|
|
{
|
|
|
|
|
var value = LipShape3Slider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LowerLipSizeName)
|
|
|
|
|
{
|
|
|
|
|
var value = LowerLipSizeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LowerLipWidthName)
|
|
|
|
|
{
|
|
|
|
|
var value = LowerLipWidthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == LowerLipDepthName)
|
|
|
|
|
{
|
|
|
|
|
var value = LowerLipDepthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == UpperLipSizeName)
|
|
|
|
|
{
|
|
|
|
|
var value = UpperLipSizeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == UpperLipWidthName)
|
|
|
|
|
{
|
|
|
|
|
var value = UpperLipWidthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == UpperLipDepthName)
|
|
|
|
|
{
|
|
|
|
|
var value = UpperLipDepthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == MouthHeightName)
|
|
|
|
|
{
|
|
|
|
|
var value = MouthHeightSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == MouthSizeName)
|
|
|
|
|
{
|
|
|
|
|
var value = MouthSizeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == MouthWidthName)
|
|
|
|
|
{
|
|
|
|
|
var value = MouthWidthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
#region NOSE
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseAngleName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseAngleSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseBridgeDepthName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseBridgeDepthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseBridgeHeightName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseBridgeHeightSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseBridgeScewName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseBridgeScewSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseBridgeSlopeName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseBridgeSlopeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseBridgeWidthName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseBridgeWidthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseBumpName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseBumpSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseDepthName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseDepthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseHeightName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseHeightSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
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|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
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|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NosePinchName)
|
|
|
|
|
{
|
|
|
|
|
var value = NosePinchSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
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|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseRidgeName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseRidgeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseRidgeWidthName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseRidgeWidthSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseSidePositionName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseSidePositionSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
if (BlendManager.blendShapeGameObjects[j].blendShapeValues[i].triggerName == NoseSizeName)
|
|
|
|
|
{
|
|
|
|
|
var value = NoseSizeSlider.value * 100.0f;
|
|
|
|
|
BlendManager.blendShapeGameObjects[j].blendShapeValues[i].value = BlendManager.blendShapeGameObjects[j].blendShapeValues[i].isMinus ? -value : value;
|
|
|
|
|
BlendManager.TriggerShape(BlendManager.blendShapeGameObjects[j], BlendManager.blendShapeGameObjects[j].blendShapeValues[i], false, false);
|
|
|
|
|
}
|
|
|
|
|
#endregion
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void updatePhenotype(int phenotypeIndex)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void updateBodyType(int bodyTypeIndex)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void NextSection()
|
|
|
|
|
{
|
|
|
|
|
Debug.Log("Next clicked");
|
|
|
|
|
if (SelectedSectionIndex == 6)
|
|
|
|
|
SelectedSectionIndex = 0;
|
|
|
|
|
else
|
|
|
|
|
SelectedSectionIndex++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void PreviousSection()
|
|
|
|
|
{
|
|
|
|
|
Debug.Log("Prev clicked");
|
|
|
|
|
if (SelectedSectionIndex == 0)
|
|
|
|
|
SelectedSectionIndex = 6;
|
|
|
|
|
else
|
|
|
|
|
SelectedSectionIndex--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void NextCreationStep()
|
|
|
|
|
{
|
|
|
|
|
SceneManager.LoadScene("World");
|
|
|
|
|
//var instance = GameObject.Find("PlayerLoader")?.GetComponent<ActorLoader>()?.Instance;
|
|
|
|
|
//if (instance != null)
|
|
|
|
|
//{
|
|
|
|
|
// for (var i = 0; i < instance.transform.childCount; i++)
|
|
|
|
|
// {
|
|
|
|
|
// if (instance.transform.GetChild(i).name == "Body" && instance.transform.GetChild(i).GetComponent<SkinnedMeshRenderer>() != null)
|
|
|
|
|
// {
|
|
|
|
|
// //foreach (var blendShape in Blendshapes)
|
|
|
|
|
// {
|
|
|
|
|
// //instance.transform.GetChild(i).GetComponent<SkinnedMeshRenderer>().BlendShapes[blendShape.key] = blendShape.value;
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
//}
|
|
|
|
|
//SceneManager.UnloadScene("CharacterCreation");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
GeneralSection.active = false;
|
|
|
|
|
HairSection.active = false;
|
|
|
|
|
FaceSection.active = false;
|
|
|
|
|
EyesSection.active = false;
|
|
|
|
|
ChinSection.active = false;
|
|
|
|
|
MouthSection.active = false;
|
|
|
|
|
NoseSection.active = false;
|
|
|
|
|
|
|
|
|
|
if (Input.GetKeyDown("return"))
|
|
|
|
|
{
|
|
|
|
|
NextCreationStep();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (SelectedSectionIndex)
|
|
|
|
|
{
|
|
|
|
|
case 0:
|
|
|
|
|
GeneralSection.active = true;
|
|
|
|
|
PreviousTitleText.text = NoseSectionTitle;
|
|
|
|
|
TitleText.text = GeneralSectionTitle;
|
|
|
|
|
NextTitleText.text = HairSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
case 1:
|
|
|
|
|
HairSection.active = true;
|
|
|
|
|
PreviousTitleText.text = GeneralSectionTitle;
|
|
|
|
|
TitleText.text = HairSectionTitle;
|
|
|
|
|
NextTitleText.text = FaceSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
FaceSection.active = true;
|
|
|
|
|
PreviousTitleText.text = HairSectionTitle;
|
|
|
|
|
TitleText.text = FaceSectionTitle;
|
|
|
|
|
NextTitleText.text = EyesSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
EyesSection.active = true;
|
|
|
|
|
PreviousTitleText.text = FaceSectionTitle;
|
|
|
|
|
TitleText.text = EyesSectionTitle;
|
|
|
|
|
NextTitleText.text = ChinSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
ChinSection.active = true;
|
|
|
|
|
PreviousTitleText.text = EyesSectionTitle;
|
|
|
|
|
TitleText.text = ChinSectionTitle;
|
|
|
|
|
NextTitleText.text = MouthSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
case 5:
|
|
|
|
|
MouthSection.active = true;
|
|
|
|
|
PreviousTitleText.text = ChinSectionTitle;
|
|
|
|
|
TitleText.text = MouthSectionTitle;
|
|
|
|
|
NextTitleText.text = NoseSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
case 6:
|
|
|
|
|
NoseSection.active = true;
|
|
|
|
|
PreviousTitleText.text = MouthSectionTitle;
|
|
|
|
|
TitleText.text = NoseSectionTitle;
|
|
|
|
|
NextTitleText.text = GeneralSectionTitle;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|