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1017 lines
59 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
[CustomEditor(typeof(EnviroSkyLite))]
public class EnviroSkyLiteEditor : Editor {
private string latestVersion = "2.4.2";
// GUI Styles
private GUIStyle boxStyle;
private GUIStyle boxStyleModified;
private GUIStyle wrapStyle;
private GUIStyle headerStyle;
private GUIStyle headerFoldout;
private GUIStyle popUpStyle;
//Target
private EnviroSkyLite myTarget;
private Color modifiedColor;
private Color greenColor;
private Color boxColor1;
private bool showWeatherMap;
//Profile Properties
SerializedObject serializedObj;
SerializedProperty AdditionalDirectLight,Sun, Moon,DirectLight,GlobalReflectionProbe, windZone, LightningGenerator, satellites, starsRotation;
SerializedProperty Player,Camera,PlayerTag,CameraTag, AssignOnRuntime, tonemapping;
SerializedProperty cycleLenghtInMinutes,ProgressMode, Years,Days,Hours,Minutes,Seconds,Longitude,Latitude, DayLength,NightLength,UTC, UpdateSeason, CurrentSeason, DaysInYear;
SerializedProperty UpdateWeather,StartWeather, EnableSunShafts,EnableMoonShafts,AmbientVolume,WeatherVolume;
SerializedProperty stopRotationAtHigh, rotationStopHigh, angleOffset,lightColorGradient, lightIntensityCurveSun,lightIntensityCurveMoon, shadowStrength, globalReflectionsUpdateOnPosition, globalReflectionsUpdateOnGameTime;
SerializedProperty directionalLightMode,lightIntensityTransitionSpeed, ambientMode, ambientIntensityCurve, ambientSkyGradient, ambientEquatorGradient, ambientGroundGradient;
SerializedProperty updateDefaultEnvironmentReflections,globalReflectionLayers, globalReflectionResolution, globalReflectionsScale, reflectionBool, reflectionIntensity, reflectionUpdate;
SerializedProperty blackGroundMode,sunDiskSizeSimple, simpleSunColor, simpleSkyColor, simpleHorizonColor, renderMoon, skyboxMode, customSkyboxMaterial, customSkyboxColor, rayleigh, scatteringCurve, scatteringColor, sunMoonPos, moonPhaseMode, moonSize, moonTexture, currentMoonPhase, skyLuminance, skyColorPower, skyExposure, cloudsExposure, fogExposure,starsCubemap, starsIntensity,moonColor;
SerializedProperty cirrusCloudsAltitude, cirrusCloudsColor, cirrusCloudsTexture, particleCloudsHeight1, particleCloudsColor1, particleCloudsHeight2, particleCloudsColor2;
SerializedProperty useTag, wetnessAccumulationSpeed,wetnessDryingSpeed, snowAccumulationSpeed,snowMeltingSpeed,cloudTransitionSpeed,fogTransitionSpeed,effectTransitionSpeed,audioTransitionSpeed, useWindZoneDirection,windTimeScale,windIntensity,windDirectionX,windDirectionY;
SerializedProperty useSimpleFog, simpleFogColor, fogMie, fogG, fogmode, distanceFog, startDistance, distanceFogIntensity,maximumFogIntensity, heightFog, height, heightFogIntensity;
SerializedProperty resolution, screenBlendMode, useDepthTexture, lightShaftsColorSun, lightShaftsColorMoon, treshholdColorSun, treshholdColorMoon, blurRadius, shaftsIntensity, maxRadius;
SerializedProperty SpringStart, SpringEnd, SummerStart, SummerEnd, AutumnStart, AutumnEnd, WinterStart, WinterEnd;
SerializedProperty effectQuality, updateInterval, lightningEffect, lightningRange, lightningHeight, cirrusWindIntensity;
SerializedProperty dualLayerParticleClouds, renderClouds, particleClouds, dayNightSwitch, usePostEffectFog, useUnityFog, sunIntensity, reflectionUpdatePos, showFogInEditor;
SerializedProperty springBaseTemperature, summerBaseTemperature, autumnBaseTemperature, winterBaseTemperature, temperatureChangingSpeed, snowMeltingTresholdTemperature, windIntensityTransitionSpeed, setCameraClearFlags;
SerializedProperty flatCloudsBaseTexture, flatCloudsDetailTexture, flatCloudsDirectLightColor, flatCloudsAmbientLightColor, flatCloudsAltitude, flatCloudsBaseTextureTiling, flatCloudsDetailTextureTiling, cloudsDetailWindIntensity;
//HDRP
SerializedProperty lightIntensityLuxMult, exposure, setEnviroSkybox, skyboxExposure, controlSceneExposure, ambientColorMod, indirectLightingUpdateMode,fogColorTint,exposurePhysical, skyExposurePhysical, lightingUpdateEachFrames, useEnviroFog, useHDRPFog, usePhysicalBasedLighting, sunIntensityLux, moonIntensityLux, lightColorTemperature, lightColorTint;
ReorderableList thunderSFX;
void OnEnable()
{
myTarget = (EnviroSkyLite)target;
serializedObj = new SerializedObject (myTarget);
//Components
Sun = serializedObj.FindProperty ("Components.Sun");
Moon = serializedObj.FindProperty ("Components.Moon");
DirectLight = serializedObj.FindProperty ("Components.DirectLight");
GlobalReflectionProbe = serializedObj.FindProperty ("Components.GlobalReflectionProbe");
windZone = serializedObj.FindProperty ("Components.windZone");
LightningGenerator = serializedObj.FindProperty ("Components.LightningGenerator");
satellites = serializedObj.FindProperty ("Components.satellites");
starsRotation = serializedObj.FindProperty ("Components.starsRotation");
particleClouds = serializedObj.FindProperty("Components.particleClouds");
AdditionalDirectLight = serializedObj.FindProperty("Components.AdditionalDirectLight");
// Setup
Player = serializedObj.FindProperty ("Player");
Camera = serializedObj.FindProperty ("PlayerCamera");
PlayerTag = serializedObj.FindProperty ("PlayerTag");
CameraTag = serializedObj.FindProperty ("CameraTag");
AssignOnRuntime = serializedObj.FindProperty ("AssignInRuntime");
tonemapping = serializedObj.FindProperty ("tonemapping");
setCameraClearFlags = serializedObj.FindProperty("setCameraClearFlags");
// Weather Controls
UpdateWeather = serializedObj.FindProperty ("Weather.updateWeather");
StartWeather = serializedObj.FindProperty ("Weather.startWeatherPreset");
//Feature Controls:
EnableSunShafts = serializedObj.FindProperty ("LightShafts.sunLightShafts");
EnableMoonShafts = serializedObj.FindProperty ("LightShafts.moonLightShafts");
usePostEffectFog = serializedObj.FindProperty("usePostEffectFog");
useUnityFog = serializedObj.FindProperty("fogSettings.useUnityFog");
// Audio Controls
AmbientVolume = serializedObj.FindProperty ("Audio.ambientSFXVolume");
WeatherVolume = serializedObj.FindProperty ("Audio.weatherSFXVolume");
// Time Controls
ProgressMode = serializedObj.FindProperty ("GameTime.ProgressTime");
DayLength = serializedObj.FindProperty("GameTime.dayLengthModifier");
NightLength = serializedObj.FindProperty("GameTime.nightLengthModifier");
cycleLenghtInMinutes = serializedObj.FindProperty("GameTime.cycleLengthInMinutes");
UpdateSeason = serializedObj.FindProperty ("Seasons.calcSeasons");
CurrentSeason = serializedObj.FindProperty ("Seasons.currentSeasons");
Years = serializedObj.FindProperty ("GameTime.Years");
Days = serializedObj.FindProperty ("GameTime.Days");
Hours = serializedObj.FindProperty ("GameTime.Hours");
Minutes = serializedObj.FindProperty ("GameTime.Minutes");
Seconds = serializedObj.FindProperty ("GameTime.Seconds");
Longitude = serializedObj.FindProperty ("GameTime.Longitude");
Latitude = serializedObj.FindProperty ("GameTime.Latitude");
UTC = serializedObj.FindProperty ("GameTime.utcOffset");
DaysInYear = serializedObj.FindProperty("GameTime.DaysInYear");
dayNightSwitch = serializedObj.FindProperty("GameTime.dayNightSwitch");
//Lighting Category
lightColorGradient = serializedObj.FindProperty ("lightSettings.LightColor");
lightIntensityCurveSun = serializedObj.FindProperty ("lightSettings.directLightSunIntensity");
lightIntensityCurveMoon = serializedObj.FindProperty ("lightSettings.directLightMoonIntensity");
shadowStrength = serializedObj.FindProperty ("lightSettings.shadowIntensity");
angleOffset = serializedObj.FindProperty("lightSettings.directLightAngleOffset");
ambientMode = serializedObj.FindProperty ("lightSettings.ambientMode");
ambientIntensityCurve = serializedObj.FindProperty ("lightSettings.ambientIntensity");
ambientSkyGradient = serializedObj.FindProperty ("lightSettings.ambientSkyColor");
ambientEquatorGradient = serializedObj.FindProperty ("lightSettings.ambientEquatorColor");
ambientGroundGradient = serializedObj.FindProperty ("lightSettings.ambientGroundColor");
stopRotationAtHigh = serializedObj.FindProperty("lightSettings.stopRotationAtHigh");
rotationStopHigh = serializedObj.FindProperty("lightSettings.rotationStopHigh");
reflectionBool = serializedObj.FindProperty ("reflectionSettings.globalReflections");
reflectionIntensity = serializedObj.FindProperty ("reflectionSettings.globalReflectionsIntensity");
reflectionUpdate = serializedObj.FindProperty("reflectionSettings.globalReflectionsTimeTreshold");
reflectionUpdatePos = serializedObj.FindProperty("reflectionSettings.globalReflectionsPositionTreshold");
updateDefaultEnvironmentReflections = serializedObj.FindProperty("reflectionSettings.updateDefaultEnvironmentReflections");
globalReflectionsScale = serializedObj.FindProperty("reflectionSettings.globalReflectionsScale");
globalReflectionsUpdateOnPosition = serializedObj.FindProperty("reflectionSettings.globalReflectionsUpdateOnPosition");
globalReflectionsUpdateOnGameTime = serializedObj.FindProperty("reflectionSettings.globalReflectionsUpdateOnGameTime");
globalReflectionResolution = serializedObj.FindProperty("reflectionSettings.globalReflectionResolution");
globalReflectionLayers = serializedObj.FindProperty("reflectionSettings.globalReflectionLayers");
lightIntensityTransitionSpeed = serializedObj.FindProperty("lightSettings.lightIntensityTransitionSpeed");
directionalLightMode = serializedObj.FindProperty("lightSettings.directionalLightMode");
//HDRP
lightingUpdateEachFrames = serializedObj.FindProperty("lightingUpdateEachFrames");
exposure = serializedObj.FindProperty("lightSettings.exposure");
controlSceneExposure = serializedObj.FindProperty("lightSettings.controlSceneExposure");
skyboxExposure = serializedObj.FindProperty("lightSettings.skyExposure");
lightIntensityLuxMult = serializedObj.FindProperty("lightSettings.lightIntensityLuxMult");
setEnviroSkybox = serializedObj.FindProperty("skySettings.setEnviroSkybox");
useEnviroFog = serializedObj.FindProperty("fogSettings.useEnviroGroundFog");
useHDRPFog = serializedObj.FindProperty("fogSettings.useHDRPFog");
usePhysicalBasedLighting = serializedObj.FindProperty("lightSettings.usePhysicalBasedLighting");
sunIntensityLux = serializedObj.FindProperty("lightSettings.sunIntensityLux");
moonIntensityLux = serializedObj.FindProperty("lightSettings.moonIntensityLux");
lightColorTemperature = serializedObj.FindProperty("lightSettings.lightColorTemperature");
lightColorTint = serializedObj.FindProperty("lightSettings.lightColorTint");
exposurePhysical = serializedObj.FindProperty("lightSettings.exposurePhysical");
skyExposurePhysical = serializedObj.FindProperty("lightSettings.skyExposurePhysical");
indirectLightingUpdateMode = serializedObj.FindProperty("lightSettings.indirectLightingUpdateMode");
ambientColorMod = serializedObj.FindProperty("lightSettings.ambientColorMod");
fogColorTint = serializedObj.FindProperty("fogSettings.fogColorTint");
//Sky Category
skyboxMode = serializedObj.FindProperty ("skySettings.skyboxModeLW");
customSkyboxMaterial = serializedObj.FindProperty ("skySettings.customSkyboxMaterial");
customSkyboxColor = serializedObj.FindProperty ("skySettings.customSkyboxColor");
rayleigh = serializedObj.FindProperty ("skySettings.rayleigh");
scatteringCurve = serializedObj.FindProperty ("skySettings.scatteringCurve");
scatteringColor = serializedObj.FindProperty ("skySettings.scatteringColor");
sunMoonPos = serializedObj.FindProperty ("skySettings.sunAndMoonPosition");
sunIntensity = serializedObj.FindProperty ("skySettings.sunIntensity");
renderMoon = serializedObj.FindProperty("skySettings.renderMoon");
moonPhaseMode = serializedObj.FindProperty ("skySettings.moonPhaseMode");
moonTexture = serializedObj.FindProperty ("skySettings.moonTexture");
moonSize = serializedObj.FindProperty("skySettings.moonSize");
currentMoonPhase = serializedObj.FindProperty ("customMoonPhase");
skyLuminance = serializedObj.FindProperty ("skySettings.skyLuminence");
skyColorPower = serializedObj.FindProperty ("skySettings.skyColorPower");
skyExposure = serializedObj.FindProperty ("skySettings.skyExposure");
starsCubemap = serializedObj.FindProperty ("skySettings.starsCubeMap");
starsIntensity = serializedObj.FindProperty ("skySettings.starsIntensity");
moonColor = serializedObj.FindProperty ("skySettings.moonColor");
simpleSkyColor = serializedObj.FindProperty("skySettings.simpleSkyColor");
simpleHorizonColor = serializedObj.FindProperty("skySettings.simpleHorizonColor");
sunDiskSizeSimple = serializedObj.FindProperty("skySettings.simpleSunDiskSize");
simpleSunColor = serializedObj.FindProperty("skySettings.simpleSunColor");
blackGroundMode = serializedObj.FindProperty("skySettings.blackGroundMode");
//Clouds Category
particleCloudsHeight1 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer1.height");
particleCloudsColor1 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer1.particleCloudsColor");
particleCloudsHeight2 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer2.height");
particleCloudsColor2 = serializedObj.FindProperty("cloudsSettings.ParticleCloudsLayer2.particleCloudsColor");
cirrusCloudsTexture = serializedObj.FindProperty ("cloudsSettings.cirrusCloudsTexture");
cirrusCloudsAltitude = serializedObj.FindProperty ("cloudsSettings.cirrusCloudsAltitude");
cirrusCloudsColor = serializedObj.FindProperty ("cloudsSettings.cirrusCloudsColor");
dualLayerParticleClouds = serializedObj.FindProperty("cloudsSettings.dualLayerParticleClouds");
flatCloudsBaseTexture = serializedObj.FindProperty("cloudsSettings.flatCloudsBaseTexture");
flatCloudsDetailTexture = serializedObj.FindProperty("cloudsSettings.flatCloudsDetailTexture");
flatCloudsDirectLightColor = serializedObj.FindProperty("cloudsSettings.flatCloudsDirectLightColor");
flatCloudsAmbientLightColor = serializedObj.FindProperty("cloudsSettings.flatCloudsAmbientLightColor");
flatCloudsAltitude = serializedObj.FindProperty("cloudsSettings.flatCloudsAltitude");
flatCloudsBaseTextureTiling = serializedObj.FindProperty("cloudsSettings.flatCloudsBaseTextureTiling");
flatCloudsDetailTextureTiling = serializedObj.FindProperty("cloudsSettings.flatCloudsDetailTextureTiling");
cloudsDetailWindIntensity = serializedObj.FindProperty("cloudsSettings.cloudsDetailWindIntensity");
cloudsExposure = serializedObj.FindProperty("cloudsSettings.cloudsExposure");
// Weather Category
useTag = serializedObj.FindProperty ("weatherSettings.useTag");
wetnessAccumulationSpeed = serializedObj.FindProperty ("weatherSettings.wetnessAccumulationSpeed");
wetnessDryingSpeed = serializedObj.FindProperty ("weatherSettings.wetnessDryingSpeed");
snowAccumulationSpeed = serializedObj.FindProperty ("weatherSettings.snowAccumulationSpeed");
snowMeltingSpeed = serializedObj.FindProperty ("weatherSettings.snowMeltingSpeed");
cloudTransitionSpeed = serializedObj.FindProperty ("weatherSettings.cloudTransitionSpeed");
fogTransitionSpeed = serializedObj.FindProperty ("weatherSettings.fogTransitionSpeed");
effectTransitionSpeed = serializedObj.FindProperty ("weatherSettings.effectTransitionSpeed");
audioTransitionSpeed = serializedObj.FindProperty ("weatherSettings.audioTransitionSpeed");
snowMeltingTresholdTemperature = serializedObj.FindProperty("weatherSettings.snowMeltingTresholdTemperature");
windIntensityTransitionSpeed = serializedObj.FindProperty("weatherSettings.windIntensityTransitionSpeed");
temperatureChangingSpeed = serializedObj.FindProperty("weatherSettings.temperatureChangingSpeed");
lightningEffect = serializedObj.FindProperty("weatherSettings.lightningEffect");
lightningRange = serializedObj.FindProperty("weatherSettings.lightningRange");
lightningHeight = serializedObj.FindProperty("weatherSettings.lightningHeight");
useWindZoneDirection = serializedObj.FindProperty ("cloudsSettings.useWindZoneDirection");
renderClouds = serializedObj.FindProperty ("useParticleClouds");
windTimeScale = serializedObj.FindProperty ("cloudsSettings.cloudsTimeScale");
windIntensity = serializedObj.FindProperty ("cloudsSettings.cloudsWindIntensity");
cirrusWindIntensity = serializedObj.FindProperty("cloudsSettings.cirrusWindIntensity");
windDirectionX = serializedObj.FindProperty ("cloudsSettings.cloudsWindDirectionX");
windDirectionY = serializedObj.FindProperty ("cloudsSettings.cloudsWindDirectionY");
fogmode = serializedObj.FindProperty ("fogSettings.Fogmode");
distanceFog = serializedObj.FindProperty ("fogSettings.distanceFog");
startDistance = serializedObj.FindProperty ("fogSettings.startDistance");
distanceFogIntensity = serializedObj.FindProperty ("fogSettings.distanceFogIntensity");
maximumFogIntensity = serializedObj.FindProperty ("fogSettings.maximumFogDensity");
heightFog = serializedObj.FindProperty ("fogSettings.heightFog");
height = serializedObj.FindProperty ("fogSettings.height");
heightFogIntensity = serializedObj.FindProperty ("fogSettings.heightFogIntensity");
fogMie = serializedObj.FindProperty ("fogSettings.mie");
fogG = serializedObj.FindProperty ("fogSettings.g");
fogExposure = serializedObj.FindProperty("fogSettings.fogExposure");
useSimpleFog = serializedObj.FindProperty("fogSettings.useSimpleFog");
simpleFogColor = serializedObj.FindProperty("fogSettings.simpleFogColor");
showFogInEditor = serializedObj.FindProperty("showFogInEditor");
//LightShafts
resolution = serializedObj.FindProperty ("lightshaftsSettings.resolution");
screenBlendMode = serializedObj.FindProperty ("lightshaftsSettings.screenBlendMode");
useDepthTexture = serializedObj.FindProperty ("lightshaftsSettings.useDepthTexture");
lightShaftsColorSun = serializedObj.FindProperty ("lightshaftsSettings.lightShaftsColorSun");
lightShaftsColorMoon = serializedObj.FindProperty ("lightshaftsSettings.lightShaftsColorMoon");
treshholdColorSun = serializedObj.FindProperty ("lightshaftsSettings.thresholdColorSun");
treshholdColorMoon = serializedObj.FindProperty ("lightshaftsSettings.thresholdColorMoon");
blurRadius = serializedObj.FindProperty ("lightshaftsSettings.blurRadius");
shaftsIntensity = serializedObj.FindProperty ("lightshaftsSettings.intensity");
maxRadius = serializedObj.FindProperty ("lightshaftsSettings.maxRadius");
//Season
SpringStart = serializedObj.FindProperty("seasonsSettings.SpringStart");
SpringEnd = serializedObj.FindProperty("seasonsSettings.SpringEnd");
SummerStart = serializedObj.FindProperty("seasonsSettings.SummerStart");
SummerEnd = serializedObj.FindProperty("seasonsSettings.SummerEnd");
AutumnStart = serializedObj.FindProperty("seasonsSettings.AutumnStart");
AutumnEnd = serializedObj.FindProperty("seasonsSettings.AutumnEnd");
WinterStart = serializedObj.FindProperty("seasonsSettings.WinterStart");
WinterEnd = serializedObj.FindProperty("seasonsSettings.WinterEnd");
springBaseTemperature = serializedObj.FindProperty("seasonsSettings.springBaseTemperature");
summerBaseTemperature = serializedObj.FindProperty("seasonsSettings.summerBaseTemperature");
autumnBaseTemperature = serializedObj.FindProperty("seasonsSettings.autumnBaseTemperature");
winterBaseTemperature = serializedObj.FindProperty("seasonsSettings.winterBaseTemperature");
//Quality
effectQuality = serializedObj.FindProperty ("qualitySettings.GlobalParticleEmissionRates");
updateInterval= serializedObj.FindProperty ("qualitySettings.UpdateInterval");
//Audio
thunderSFX = new ReorderableList(serializedObject,
serializedObject.FindProperty("audioSettings.ThunderSFX"),
true, true, true, true);
thunderSFX.drawHeaderCallback = (Rect rect) =>
{
EditorGUI.LabelField(rect, "Thunder SFX");
};
thunderSFX.drawElementCallback =
(Rect rect, int index, bool isActive, bool isFocused) =>
{
var element = thunderSFX.serializedProperty.GetArrayElementAtIndex(index);
rect.y += 2;
EditorGUI.PropertyField(
new Rect(rect.x, rect.y, Screen.width*.8f, EditorGUIUtility.singleLineHeight),
element, GUIContent.none);
};
thunderSFX.onAddCallback = (ReorderableList l) =>
{
var index = l.serializedProperty.arraySize;
l.serializedProperty.arraySize++;
l.index = index;
//var element = l.serializedProperty.GetArrayElementAtIndex(index);
};
modifiedColor = Color.red;
modifiedColor.a = 0.5f;
greenColor = Color.green;
greenColor.a = 0.5f;
#if UNITY_2019_3_OR_NEWER
boxColor1 = new Color(0.95f, 0.95f, 0.95f,1f);
#else
boxColor1 = new Color(0.85f, 0.85f, 0.85f, 1f);
#endif
////
}
/// <summary>
/// Applies the changes and set profile to modifed but not saved.
/// </summary>
private void ApplyChanges ()
{
if (EditorGUI.EndChangeCheck ()) {
serializedObj.ApplyModifiedProperties ();
myTarget.profile.modified = true;
}
}
public override void OnInspectorGUI ()
{
myTarget = (EnviroSkyLite)target;
//int daysInyear = (int)(myTarget.seasonsSettings.SpringInDays + myTarget.seasonsSettings.SummerInDays + myTarget.seasonsSettings.AutumnInDays + myTarget.seasonsSettings.WinterInDays);
//Set up the box style
if (boxStyle == null)
{
boxStyle = new GUIStyle(GUI.skin.box);
boxStyle.normal.textColor = GUI.skin.label.normal.textColor;
boxStyle.fontStyle = FontStyle.Bold;
boxStyle.alignment = TextAnchor.UpperLeft;
}
if (boxStyleModified == null)
{
boxStyleModified = new GUIStyle(EditorStyles.helpBox);
boxStyleModified.normal.textColor = GUI.skin.label.normal.textColor;
boxStyleModified.fontStyle = FontStyle.Bold;
boxStyleModified.fontSize = 11;
boxStyleModified.alignment = TextAnchor.UpperLeft;
}
//Setup the wrap style
if (wrapStyle == null)
{
wrapStyle = new GUIStyle(GUI.skin.label);
wrapStyle.fontStyle = FontStyle.Bold;
wrapStyle.wordWrap = true;
}
if (headerStyle == null) {
headerStyle = new GUIStyle(GUI.skin.label);
headerStyle.fontStyle = FontStyle.Bold;
headerStyle.alignment = TextAnchor.UpperLeft;
}
if (headerFoldout == null)
{
headerFoldout = new GUIStyle(EditorStyles.foldout);
headerFoldout.fontStyle = FontStyle.Bold;
}
if (popUpStyle == null)
{
popUpStyle = new GUIStyle(EditorStyles.popup);
popUpStyle.alignment = TextAnchor.MiddleCenter;
popUpStyle.fixedHeight = 20f;
popUpStyle.fontStyle = FontStyle.Bold;
}
GUILayout.BeginVertical("EnviroSky - Lite " + latestVersion, boxStyle);
GUILayout.Space(20);
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("Profile", boxStyleModified);
GUI.backgroundColor = Color.white;
GUILayout.Space(20);
myTarget.profile = (EnviroProfile)EditorGUILayout.ObjectField (myTarget.profile, typeof(EnviroProfile), false);
GUILayout.Space(10);
if (myTarget.profile != null)
EditorGUILayout.LabelField ("Profile Version:", myTarget.profile.version,headerStyle);
else
EditorGUILayout.LabelField ("No Profile Assigned!");
GUILayout.Space(5);
if(myTarget.profile != null && myTarget.profile.version != latestVersion)
if (GUILayout.Button ("Update Profile")) {
if (EnviroProfileCreation.UpdateProfile (myTarget.profile, myTarget.profile.version, latestVersion) == true)
myTarget.ApplyProfile (myTarget.profile);
}
// Runtime Settings
if (GUILayout.Button ("Apply all Settings")) {
myTarget.enabled = false;
myTarget.enabled = true;
}
GUILayout.EndHorizontal ();
if (myTarget.profile != null) {
if (myTarget.profile.modified) // Change color when modified
GUI.backgroundColor = modifiedColor;
else
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
serializedObj.UpdateIfRequiredOrScript ();
myTarget.showSettings = GUILayout.Toggle(myTarget.showSettings, "Edit Profile", headerFoldout);
if (myTarget.showSettings) {
GUILayout.BeginVertical ("", boxStyleModified);
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Save to Profile")) {
myTarget.SaveProfile ();
myTarget.profile.modified = false;
}
if (GUILayout.Button ("Load from Profile")) {
myTarget.ApplyProfile (myTarget.profile);
myTarget.profile.modified = false;
serializedObj.UpdateIfRequiredOrScript ();
}
GUILayout.EndHorizontal ();
GUILayout.Space (5);
EditorGUILayout.LabelField ("Category", headerStyle);
myTarget.profile.viewModeLW = (EnviroProfile.settingsModeLW)EditorGUILayout.EnumPopup(myTarget.profile.viewModeLW, popUpStyle);
GUILayout.Space(10);
GUILayout.EndVertical ();
switch (myTarget.profile.viewModeLW) {
case EnviroProfile.settingsModeLW.Lighting:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
#if ENVIRO_HDRP
EditorGUILayout.PropertyField(directionalLightMode, true, null);
EditorGUILayout.PropertyField(lightingUpdateEachFrames, true, null);
EditorGUILayout.PropertyField(indirectLightingUpdateMode, true, null);
EditorGUILayout.PropertyField(usePhysicalBasedLighting, true, null);
if (myTarget.lightSettings.usePhysicalBasedLighting == true)
{
GUILayout.Space(10);
EditorGUILayout.LabelField("Light Intensity", headerStyle);
EditorGUILayout.PropertyField(sunIntensityLux, true, null);
EditorGUILayout.PropertyField(moonIntensityLux, true, null);
EditorGUILayout.PropertyField(shadowStrength, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Light Color", headerStyle);
EditorGUILayout.PropertyField(lightColorTemperature, true, null);
EditorGUILayout.PropertyField(lightColorTint, true, null);
EditorGUILayout.PropertyField(ambientColorMod, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Exposure Settings", headerStyle);
EditorGUILayout.PropertyField(controlSceneExposure, true, null);
if (myTarget.lightSettings.controlSceneExposure)
EditorGUILayout.PropertyField(exposurePhysical, true, null);
EditorGUILayout.PropertyField(skyExposurePhysical, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Current Lighting Settings:", headerStyle);
EditorGUILayout.LabelField("Current Sun light intensity in LUX: " + (myTarget.lightSettings.sunIntensityLux.Evaluate(myTarget.GameTime.solarTime) * myTarget.currentLightIntensityMod).ToString(), wrapStyle);
EditorGUILayout.LabelField("Current Moon light intensity in LUX: " + (myTarget.lightSettings.moonIntensityLux.Evaluate(myTarget.GameTime.lunarTime) * myTarget.currentLightIntensityMod).ToString(), wrapStyle);
GUILayout.Space(5);
EditorGUILayout.LabelField("Current scene exposure: " + (myTarget.lightSettings.exposurePhysical.Evaluate(myTarget.GameTime.solarTime) * myTarget.currentSceneExposureMod).ToString(), wrapStyle);
EditorGUILayout.LabelField("Current sky exposure: " + (myTarget.lightSettings.skyExposurePhysical.Evaluate(myTarget.GameTime.solarTime) * myTarget.currentSkyExposureMod).ToString(), wrapStyle);
}
else
{
GUILayout.Space(10);
EditorGUILayout.LabelField("Light Intensity and Color", headerStyle);
EditorGUILayout.PropertyField(lightColorGradient, true, null);
EditorGUILayout.PropertyField(lightIntensityCurveSun, true, null);
EditorGUILayout.PropertyField(lightIntensityCurveMoon, true, null);
EditorGUILayout.PropertyField(shadowStrength, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Exposure Settings", headerStyle);
EditorGUILayout.PropertyField(controlSceneExposure, true, null);
if (myTarget.lightSettings.controlSceneExposure)
EditorGUILayout.PropertyField(exposure, true, null);
EditorGUILayout.PropertyField(lightIntensityLuxMult, true, null);
EditorGUILayout.PropertyField(skyboxExposure, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Current Lighting Settings:", headerStyle);
EditorGUILayout.LabelField("Current Sun light intensity in LUX: " + (myTarget.lightSettings.directLightSunIntensity.Evaluate(myTarget.GameTime.solarTime) * myTarget.lightSettings.lightIntensityLuxMult * 250f).ToString(), wrapStyle);
EditorGUILayout.LabelField("Current Moon light intensity in LUX: " + ((myTarget.lightSettings.directLightMoonIntensity.Evaluate(myTarget.GameTime.lunarTime) * myTarget.lightSettings.lightIntensityLuxMult * 250f) * (1 - myTarget.GameTime.solarTime)).ToString(), wrapStyle);
GUILayout.Space(5);
EditorGUILayout.LabelField("Current scene exposure: " + myTarget.lightSettings.exposure.ToString(), wrapStyle);
EditorGUILayout.LabelField("Current sky exposure: " + myTarget.lightSettings.skyExposure.ToString(), wrapStyle);
}
#else
EditorGUILayout.PropertyField(directionalLightMode, true, null);
EditorGUILayout.PropertyField (lightColorGradient, true, null);
EditorGUILayout.PropertyField (lightIntensityCurveSun, true, null);
EditorGUILayout.PropertyField (lightIntensityCurveMoon, true, null);
EditorGUILayout.PropertyField(lightIntensityTransitionSpeed, true, null);
EditorGUILayout.PropertyField(shadowStrength, true, null);
#endif
EditorGUILayout.PropertyField(angleOffset, true, null);
EditorGUILayout.PropertyField(stopRotationAtHigh, true, null);
if (myTarget.lightSettings.stopRotationAtHigh)
EditorGUILayout.PropertyField(rotationStopHigh, true, null);
#if ENVIRO_HDRP
#else
EditorGUILayout.PropertyField (ambientMode, true, null);
EditorGUILayout.PropertyField (ambientIntensityCurve, true, null);
EditorGUILayout.PropertyField (ambientSkyGradient, true, null);
EditorGUILayout.PropertyField (ambientEquatorGradient, true, null);
EditorGUILayout.PropertyField (ambientGroundGradient, true, null);
#endif
ApplyChanges ();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Sky:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck ();
EditorGUILayout.PropertyField (skyboxMode, true, null);
if (myTarget.skySettings.skyboxModeLW == EnviroSkySettings.SkyboxModiLW.Simple)
EditorGUILayout.PropertyField (blackGroundMode, true, null);
if (myTarget.skySettings.skyboxModeLW == EnviroSkySettings.SkyboxModiLW.CustomSkybox)
EditorGUILayout.PropertyField (customSkyboxMaterial, true, null);
if (myTarget.skySettings.skyboxModeLW == EnviroSkySettings.SkyboxModiLW.CustomColor)
EditorGUILayout.PropertyField (customSkyboxColor, true, null);
GUILayout.Space (10);
if (myTarget.skySettings.skyboxModeLW == EnviroSkySettings.SkyboxModiLW.Simple)
{
EditorGUILayout.LabelField("Color", headerStyle);
EditorGUILayout.PropertyField(simpleSkyColor, true, null);
EditorGUILayout.PropertyField(simpleHorizonColor, true, null);
EditorGUILayout.PropertyField(simpleSunColor, true, null);
}
EditorGUILayout.PropertyField (sunMoonPos, true, null);
if(myTarget.skySettings.skyboxModeLW == EnviroSkySettings.SkyboxModiLW.Simple)
EditorGUILayout.PropertyField(sunDiskSizeSimple, true, null);
EditorGUILayout.PropertyField(renderMoon, true, null);
EditorGUILayout.PropertyField (moonPhaseMode, true, null);
EditorGUILayout.PropertyField (moonTexture, true, null);
EditorGUILayout.PropertyField(moonSize, true, null);
EditorGUILayout.PropertyField (moonColor, true, null);
if (myTarget.skySettings.moonPhaseMode == EnviroSkySettings.MoonPhases.Custom) {
// EditorGUILayout.PropertyField (startMoonPhase, true, null);
EditorGUILayout.PropertyField (currentMoonPhase, true, null);
}
EditorGUILayout.PropertyField (starsCubemap, true, null);
EditorGUILayout.PropertyField (starsIntensity, true, null);
//EditorGUILayout.PropertyField(galaxyCubeMap, true, null);
//EditorGUILayout.PropertyField(galaxyIntensity, true, null);
ApplyChanges ();
GUILayout.EndVertical();
break;
// CLouds Category
case EnviroProfile.settingsModeLW.Clouds:
EditorGUI.BeginChangeCheck ();
GUILayout.BeginVertical("2D Clouds", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(flatCloudsBaseTexture, true, null);
EditorGUILayout.PropertyField(flatCloudsBaseTextureTiling, true, null);
EditorGUILayout.PropertyField(flatCloudsDetailTexture, true, null);
EditorGUILayout.PropertyField(flatCloudsDetailTextureTiling, true, null);
EditorGUILayout.PropertyField(flatCloudsDirectLightColor, true, null);
EditorGUILayout.PropertyField(flatCloudsAmbientLightColor, true, null);
EditorGUILayout.PropertyField(flatCloudsAltitude, true, null);
EditorGUILayout.PropertyField(cloudsExposure, true, null);
EditorGUILayout.EndVertical();
GUILayout.BeginVertical ("Particle Clouds", boxStyleModified);
GUILayout.Space (20);
EditorGUILayout.PropertyField(dualLayerParticleClouds, true, null);
GUILayout.Space(5);
EditorGUILayout.LabelField("Layer 1", headerStyle);
EditorGUILayout.PropertyField(particleCloudsHeight1, true, null);
EditorGUILayout.PropertyField(particleCloudsColor1, true, null);
if (myTarget.cloudsSettings.dualLayerParticleClouds)
{
GUILayout.Space(5);
EditorGUILayout.LabelField("Layer 2", headerStyle);
EditorGUILayout.PropertyField(particleCloudsHeight2, true, null);
EditorGUILayout.PropertyField(particleCloudsColor2, true, null);
}
EditorGUILayout.EndVertical();
GUILayout.BeginVertical ("Cirrus Clouds", boxStyleModified);
GUILayout.Space (20);
EditorGUILayout.PropertyField (cirrusCloudsTexture, true, null);
EditorGUILayout.PropertyField (cirrusCloudsColor, true, null);
EditorGUILayout.PropertyField (cirrusCloudsAltitude, true, null);
EditorGUILayout.EndVertical ();
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField (useWindZoneDirection, true, null);
EditorGUILayout.PropertyField (windTimeScale, true, null);
EditorGUILayout.PropertyField (windIntensity, true, null);
EditorGUILayout.PropertyField(cloudsDetailWindIntensity, true, null);
EditorGUILayout.PropertyField(cirrusWindIntensity, true, null);
if (useWindZoneDirection.boolValue == false) {
EditorGUILayout.PropertyField (windDirectionX, true, null);
EditorGUILayout.PropertyField (windDirectionY, true, null);
}
EditorGUILayout.EndVertical();
ApplyChanges ();
break;
case EnviroProfile.settingsModeLW.Weather:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck ();
EditorGUILayout.PropertyField (useTag, true, null);
EditorGUILayout.PropertyField (wetnessAccumulationSpeed, true, null);
EditorGUILayout.PropertyField (wetnessDryingSpeed, true, null);
EditorGUILayout.PropertyField (snowAccumulationSpeed, true, null);
EditorGUILayout.PropertyField (snowMeltingSpeed, true, null);
EditorGUILayout.PropertyField(snowMeltingTresholdTemperature, true, null);
GUILayout.Space (10);
EditorGUILayout.PropertyField (cloudTransitionSpeed, true, null);
EditorGUILayout.PropertyField (fogTransitionSpeed, true, null);
EditorGUILayout.PropertyField(windIntensityTransitionSpeed, true, null);
EditorGUILayout.PropertyField (effectTransitionSpeed, true, null);
EditorGUILayout.PropertyField (audioTransitionSpeed, true, null);
EditorGUILayout.PropertyField(lightningEffect, true, null);
EditorGUILayout.PropertyField(lightningRange, true, null);
EditorGUILayout.PropertyField(lightningHeight, true, null);
EditorGUILayout.PropertyField(temperatureChangingSpeed, true, null);
ApplyChanges ();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Reflections:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(reflectionBool, true, null);
if (myTarget.reflectionSettings.globalReflections)
{
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(updateDefaultEnvironmentReflections, true, null);
#endif
GUILayout.Space(5);
EditorGUILayout.PropertyField(globalReflectionsUpdateOnGameTime, true, null);
if (myTarget.reflectionSettings.globalReflectionsUpdateOnGameTime)
EditorGUILayout.PropertyField(reflectionUpdate, true, null);
EditorGUILayout.PropertyField(globalReflectionsUpdateOnPosition, true, null);
if (myTarget.reflectionSettings.globalReflectionsUpdateOnPosition)
EditorGUILayout.PropertyField(reflectionUpdatePos, true, null);
GUILayout.Space(5);
EditorGUILayout.PropertyField(reflectionIntensity, true, null);
EditorGUILayout.PropertyField(globalReflectionsScale, true, null);
#if !ENVIRO_HDRP
EditorGUILayout.PropertyField(globalReflectionResolution, true, null);
#endif
EditorGUILayout.PropertyField(globalReflectionLayers, true, null);
}
ApplyChanges();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Season:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck ();
EditorGUILayout.PropertyField(SpringStart, true, null);
EditorGUILayout.PropertyField(SpringEnd, true, null);
EditorGUILayout.PropertyField(springBaseTemperature, true, null);
EditorGUILayout.PropertyField(SummerStart, true, null);
EditorGUILayout.PropertyField(SummerEnd, true, null);
EditorGUILayout.PropertyField(summerBaseTemperature, true, null);
EditorGUILayout.PropertyField(AutumnStart, true, null);
EditorGUILayout.PropertyField(AutumnEnd, true, null);
EditorGUILayout.PropertyField(autumnBaseTemperature, true, null);
EditorGUILayout.PropertyField(WinterStart, true, null);
EditorGUILayout.PropertyField(WinterEnd, true, null);
EditorGUILayout.PropertyField(winterBaseTemperature, true, null);
ApplyChanges ();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Fog:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck ();
#if ENVIRO_HDRP
EditorGUILayout.PropertyField(useHDRPFog, true, null);
EditorGUILayout.PropertyField(fogColorTint, true, null);
#else
EditorGUILayout.PropertyField(useUnityFog, true, null);
if (!myTarget.fogSettings.useUnityFog)
EditorGUILayout.PropertyField(useSimpleFog, true, null);
EditorGUILayout.PropertyField (fogmode, true, null);
if (!myTarget.fogSettings.useUnityFog)
{
EditorGUILayout.PropertyField(distanceFog, true, null);
EditorGUILayout.PropertyField(startDistance, true, null);
EditorGUILayout.PropertyField(distanceFogIntensity, true, null);
EditorGUILayout.PropertyField(maximumFogIntensity, true, null);
}
if (!myTarget.fogSettings.useSimpleFog && !myTarget.fogSettings.useUnityFog)
{
EditorGUILayout.PropertyField (heightFog, true, null);
EditorGUILayout.PropertyField (height, true, null);
EditorGUILayout.PropertyField (heightFogIntensity, true, null);
GUILayout.Space(10);
EditorGUILayout.LabelField("Scattering", headerStyle);
myTarget.skySettings.waveLength = EditorGUILayout.Vector3Field("Wave Length", myTarget.skySettings.waveLength);
EditorGUILayout.PropertyField(rayleigh, true, null);
EditorGUILayout.PropertyField(fogG, true, null);
EditorGUILayout.PropertyField(fogMie, true, null);
EditorGUILayout.PropertyField(sunIntensity, true, null);
EditorGUILayout.PropertyField(scatteringCurve, true, null);
EditorGUILayout.PropertyField(scatteringColor, true, null);
EditorGUILayout.PropertyField(skyLuminance, true, null);
EditorGUILayout.PropertyField(skyColorPower, true, null);
EditorGUILayout.PropertyField(fogExposure, true, null);
}
else
{
EditorGUILayout.PropertyField(simpleFogColor, true, null);
}
#endif
ApplyChanges ();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Lightshafts:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck ();
EditorGUILayout.PropertyField (resolution, true, null);
EditorGUILayout.PropertyField (screenBlendMode, true, null);
EditorGUILayout.PropertyField (useDepthTexture, true, null);
EditorGUILayout.PropertyField (lightShaftsColorSun, true, null);
EditorGUILayout.PropertyField (lightShaftsColorMoon, true, null);
EditorGUILayout.PropertyField (treshholdColorSun, true, null);
EditorGUILayout.PropertyField (treshholdColorMoon, true, null);
EditorGUILayout.PropertyField (blurRadius, true, null);
EditorGUILayout.PropertyField (shaftsIntensity, true, null);
EditorGUILayout.PropertyField (maxRadius, true, null);
ApplyChanges ();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Audio:
GUILayout.BeginVertical("", boxStyleModified);
myTarget.Audio.SFXHolderPrefab = (GameObject)EditorGUILayout.ObjectField ("SFX Prefab:", myTarget.Audio.SFXHolderPrefab, typeof(GameObject), false);
serializedObject.Update ();
thunderSFX.DoLayoutList ();
serializedObject.ApplyModifiedProperties ();
GUILayout.EndVertical();
break;
case EnviroProfile.settingsModeLW.Satellites:
GUILayout.BeginVertical (" Layer Setup", boxStyleModified);
GUILayout.Space (20);
if (GUILayout.Button ("Add Satellite")) {
myTarget.satelliteSettings.additionalSatellites.Add (new EnviroSatellite ());
}
if (GUILayout.Button ("Apply Changes")) {
myTarget.CheckSatellites ();
}
for (int i = 0; i < myTarget.satelliteSettings.additionalSatellites.Count; i++) {
GUILayout.BeginVertical ("", boxStyleModified);
GUILayout.Space (10);
myTarget.satelliteSettings.additionalSatellites [i].name = EditorGUILayout.TextField ("Name", myTarget.satelliteSettings.additionalSatellites [i].name);
GUILayout.Space (10);
myTarget.satelliteSettings.additionalSatellites [i].prefab = (GameObject)EditorGUILayout.ObjectField ("Prefab", myTarget.satelliteSettings.additionalSatellites [i].prefab, typeof(GameObject), false);
myTarget.satelliteSettings.additionalSatellites[i].xRot = EditorGUILayout.Slider("XRot", myTarget.satelliteSettings.additionalSatellites[i].xRot, 0f, 360f);
myTarget.satelliteSettings.additionalSatellites[i].yRot = EditorGUILayout.Slider("YRot", myTarget.satelliteSettings.additionalSatellites[i].yRot, 0f, 360f);
myTarget.satelliteSettings.additionalSatellites[i].zRot = EditorGUILayout.Slider("ZRot", myTarget.satelliteSettings.additionalSatellites[i].zRot, 0f, 360f);
if (GUILayout.Button ("Remove"))
{
myTarget.satelliteSettings.additionalSatellites.Remove (myTarget.satelliteSettings.additionalSatellites [i]);
myTarget.CheckSatellites ();
}
GUILayout.EndVertical ();
}
serializedObj.Update ();
GUILayout.EndVertical ();
break;
case EnviroProfile.settingsModeLW.Quality:
GUILayout.BeginVertical("", boxStyleModified);
EditorGUI.BeginChangeCheck ();
EditorGUILayout.PropertyField (effectQuality, true, null);
EditorGUILayout.PropertyField (updateInterval, true, null);
ApplyChanges ();
GUILayout.EndVertical();
break;
}
}
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
if (myTarget.profile != null) {
EditorGUI.BeginChangeCheck ();
// Begin Setup
GUILayout.BeginVertical ("", boxStyle);
// Player Setup
if ((myTarget.Player == null || myTarget.PlayerCamera == null) && !myTarget.AssignInRuntime)
GUI.backgroundColor = modifiedColor;
else if ((myTarget.Player != null && myTarget.PlayerCamera != null) || myTarget.AssignInRuntime)
GUI.backgroundColor = greenColor;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showPlayerSetup = GUILayout.Toggle(myTarget.profile.showPlayerSetup, "Player & Camera Setup", headerFoldout);
if (myTarget.profile.showPlayerSetup) {
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField (Player, true, null);
EditorGUILayout.PropertyField (Camera, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
AssignOnRuntime.boolValue = EditorGUILayout.BeginToggleGroup ("Assign On Runtime", AssignOnRuntime.boolValue);
PlayerTag.stringValue = EditorGUILayout.TagField ("Player Tag", PlayerTag.stringValue);
CameraTag.stringValue = EditorGUILayout.TagField ("Camera Tag", CameraTag.stringValue);
EditorGUILayout.EndToggleGroup ();
GUILayout.EndVertical();
}
GUILayout.EndVertical ();
/// Render Setup
if (myTarget.tonemapping)
GUI.backgroundColor = modifiedColor;
else
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showRenderingSetup = GUILayout.Toggle(myTarget.profile.showRenderingSetup, "Rendering Setup", headerFoldout);
if (myTarget.profile.showRenderingSetup) {
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Tonemapping Settings", headerStyle, null);
EditorGUILayout.PropertyField(tonemapping, true, null);
if (myTarget.tonemapping)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.LabelField("Please consider to deactivate tonemapping option here and use post processing tonemapping instead for best results!", wrapStyle, null);
GUILayout.EndVertical();
}
GUILayout.EndVertical();
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField(setCameraClearFlags, true, null);
GUILayout.EndVertical();
}
GUILayout.EndVertical ();
/// Components Setup
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showComponentsSetup = GUILayout.Toggle(myTarget.profile.showComponentsSetup, "Component Setup", headerFoldout);
if (myTarget.profile.showComponentsSetup)
{
GUILayout.BeginVertical("", boxStyleModified);
EditorGUILayout.PropertyField (Sun, true, null);
EditorGUILayout.PropertyField (Moon, true, null);
EditorGUILayout.PropertyField (DirectLight, true, null);
EditorGUILayout.PropertyField(AdditionalDirectLight, true, null);
EditorGUILayout.PropertyField (LightningGenerator, true, null);
EditorGUILayout.PropertyField (windZone, true, null);
EditorGUILayout.PropertyField (GlobalReflectionProbe, true, null);
EditorGUILayout.PropertyField (satellites, true, null);
EditorGUILayout.PropertyField (starsRotation, true, null);
EditorGUILayout.PropertyField (particleClouds, true, null);
GUILayout.EndVertical();
}
GUILayout.EndVertical ();
GUILayout.EndVertical ();
////////////
// Begin Controls
GUILayout.BeginVertical ("", boxStyle);
// Time Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showTimeUI = GUILayout.Toggle(myTarget.profile.showTimeUI, "Time and Location Controls", headerFoldout);
if (myTarget.profile.showTimeUI) {
GUILayout.BeginVertical ("Time", boxStyleModified);
GUILayout.Space (20);
EditorGUILayout.PropertyField (ProgressMode, true, null);
GUILayout.Space (5);
EditorGUILayout.PropertyField (Seconds, true, null);
EditorGUILayout.PropertyField (Minutes, true, null);
EditorGUILayout.PropertyField (Hours, true, null);
EditorGUILayout.PropertyField (Days, true, null);
EditorGUILayout.PropertyField (Years, true, null);
GUILayout.Space(10);
EditorGUILayout.PropertyField (DaysInYear, true, null);
GUILayout.Space(10);
EditorGUILayout.PropertyField(cycleLenghtInMinutes, true, null);
EditorGUILayout.PropertyField (DayLength, true, null);
EditorGUILayout.PropertyField (NightLength, true, null);
EditorGUILayout.PropertyField(dayNightSwitch, true, null);
GUILayout.EndVertical ();
GUILayout.BeginVertical ("Season", boxStyleModified);
GUILayout.Space (20);
EditorGUILayout.PropertyField (UpdateSeason, true, null);
EditorGUILayout.PropertyField (CurrentSeason, true, null);
GUILayout.EndVertical ();
GUILayout.BeginVertical ("Location", boxStyleModified);
GUILayout.Space (20);
EditorGUILayout.PropertyField (UTC, true, null);
GUILayout.Space (10);
EditorGUILayout.PropertyField (Latitude, true, null);
EditorGUILayout.PropertyField (Longitude, true, null);
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
// Time End
// Weather Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showWeatherUI = GUILayout.Toggle(myTarget.profile.showWeatherUI, "Weather Controls", headerFoldout);
if (myTarget.profile.showWeatherUI) {
GUILayout.BeginVertical ("Weather", boxStyleModified);
GUILayout.Space (20);
EditorGUILayout.PropertyField(UpdateWeather, true, null);
EditorGUILayout.PropertyField (StartWeather, true, null);
GUILayout.Space (15);
if (Application.isPlaying) {
if (myTarget.Weather.weatherPresets.Count > 0) {
GUIContent[] zonePrefabs = new GUIContent[myTarget.Weather.weatherPresets.Count];
for (int idx = 0; idx < zonePrefabs.Length; idx++) {
zonePrefabs [idx] = new GUIContent (myTarget.Weather.weatherPresets [idx].Name);
}
int weatherID = EditorGUILayout.Popup (new GUIContent ("Current Weather"), myTarget.GetActiveWeatherID (), zonePrefabs);
myTarget.ChangeWeather (weatherID);
}
} else
EditorGUILayout.LabelField ("Weather can only be changed in runtime!");
if (GUILayout.Button ("Edit current Weather Preset")) {
if(myTarget.Weather.currentActiveWeatherPreset != null)
Selection.activeObject = myTarget.Weather.currentActiveWeatherPreset;
else if(myTarget.Weather.startWeatherPreset != null)
Selection.activeObject = myTarget.Weather.startWeatherPreset;
}
GUILayout.EndVertical ();
GUILayout.BeginVertical ("Zones", boxStyleModified);
GUILayout.Space (20);
myTarget.Weather.currentActiveZone = (EnviroZone)EditorGUILayout.ObjectField ("Current Zone", myTarget.Weather.currentActiveZone, typeof(EnviroZone), true);
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
// Weather End
// Effects Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical ("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showEffectsUI = GUILayout.Toggle(myTarget.profile.showEffectsUI, "Feature Controls", headerFoldout);
if (myTarget.profile.showEffectsUI) {
GUILayout.BeginVertical("Features", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField (usePostEffectFog, true, null);
EditorGUILayout.PropertyField (renderClouds, true, null);
EditorGUILayout.PropertyField (EnableSunShafts, true, null);
EditorGUILayout.PropertyField (EnableMoonShafts, true, null);
GUILayout.EndVertical();
GUILayout.BeginVertical("Scene Preview", boxStyleModified);
GUILayout.Space(20);
EditorGUILayout.PropertyField(showFogInEditor, true, null);
GUILayout.EndVertical();
}
GUILayout.EndVertical ();
// Effects End
// Audio Control
GUI.backgroundColor = boxColor1;
GUILayout.BeginVertical("", boxStyleModified);
GUI.backgroundColor = Color.white;
myTarget.profile.showAudioUI = GUILayout.Toggle(myTarget.profile.showAudioUI, "Audio Controls", headerFoldout);
if (myTarget.profile.showAudioUI) {
GUILayout.BeginVertical ("", boxStyleModified);
EditorGUILayout.PropertyField (AmbientVolume, true, null);
EditorGUILayout.PropertyField (WeatherVolume, true, null);
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
// Audio End
/////////////
EditorGUILayout.EndVertical ();
} else {
GUILayout.BeginVertical ("", boxStyle);
EditorGUILayout.LabelField ("No profile assigned!");
if (GUILayout.Button ("Create and assign new profile!")) {
myTarget.profile = EnviroProfileCreation.CreateNewEnviroProfile ();
myTarget.ApplyProfile (myTarget.profile);
myTarget.ReInit ();
}
GUILayout.EndVertical ();
}
if (EditorGUI.EndChangeCheck())
{
serializedObj.ApplyModifiedProperties();
EditorUtility.SetDirty(target);
}
}
}