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26 lines
449 B
C#

4 years ago
using UnityEngine;
using System.Collections;
namespace Suimono.Core
{
public class SuimonoDepth : MonoBehaviour {
//PUBLIC VARIABLES
public Shader useShader;
//PRIVATE VARIABLES
private Material useMat;
void Start () {
//setup material
useMat = new Material(useShader);
}
void OnRenderImage (RenderTexture source, RenderTexture destination){
if (useMat != null) Graphics.Blit(source,destination,useMat);
}
}
}