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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace FluffyGroomingTool {
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public static class PerProjectPreferences {
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public static bool hasKey(string key) {
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#if UNITY_EDITOR
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return EditorPrefs.HasKey(Application.dataPath.GetHashCode() + key);
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#else
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return false;
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#endif
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}
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public static void setInt(string key, int value) {
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#if UNITY_EDITOR
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EditorPrefs.SetInt(Application.dataPath.GetHashCode() + key, value);
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#endif
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}
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public static int getInt(string key, int defaultValue) {
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#if UNITY_EDITOR
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return EditorPrefs.GetInt(Application.dataPath.GetHashCode() + key, defaultValue);
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#else
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return 0;
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#endif
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}
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public static void deleteKey(string key) {
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#if UNITY_EDITOR
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EditorPrefs.DeleteKey(Application.dataPath.GetHashCode() + key);
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#endif
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}
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}
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}
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