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17 lines
317 B
C#

4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimatorSpeed : MonoBehaviour {
[Range(0, 5)]
public float Speed;
void Start () {
}
// Update is called once per frame
void Update () {
gameObject.GetComponent<Animator>().speed = Speed;
}
}