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using UnityEngine;
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[ExecuteInEditMode]
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public class Fade : MonoBehaviour
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{
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public Color _Color = Color.white;
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Shader _FadeShader = null;
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[HideInInspector]
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public Material _FadeMaterial = null;
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public Material FadeMaterial
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{
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get
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{
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if (_FadeMaterial == null)
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{
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_FadeMaterial = new Material(_FadeShader);
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_FadeMaterial.hideFlags = HideFlags.HideAndDontSave;
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}
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return _FadeMaterial;
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}
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}
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void OnEnable()
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{
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_FadeShader = Shader.Find("Hidden/Fade");
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if (_FadeShader == null) print("Hidden/Fade #SHADER ERROR#");
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}
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void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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if (FadeMaterial)
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{
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FadeMaterial.SetColor("_Color",_Color);
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Graphics.Blit(source, destination, FadeMaterial);
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}
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else
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Graphics.Blit(source, destination);
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}
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void OnDisable()
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{
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DestroyImmediate(_FadeMaterial);
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}
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}
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