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16 lines
577 B
C#

4 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MalbersAnimations.Weapons
{
/// <summary>All the Setup of the Combat Abilities are scripted on the Children of this class</summary>
public abstract class OldIKProfile : ScriptableObject
{
/// <summary>Called on the Late Update of the Rider Combat Script </summary>
public virtual void LateUpdate_IK(IMWeaponOwner RC) { }
/// <summary> Stuff Set in the OnAnimatorIK </summary>
public virtual void OnAnimator_IK(IMWeaponOwner RC) { }
}
}