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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MalbersAnimations.Weapons
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{
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/// <summary>All the Setup of the Combat Abilities are scripted on the Children of this class</summary>
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public abstract class OldIKProfile : ScriptableObject
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{
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/// <summary>Called on the Late Update of the Rider Combat Script </summary>
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public virtual void LateUpdate_IK(IMWeaponOwner RC) { }
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/// <summary> Stuff Set in the OnAnimatorIK </summary>
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public virtual void OnAnimator_IK(IMWeaponOwner RC) { }
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}
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}
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