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28 lines
580 B
C#
28 lines
580 B
C#
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4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using SiegeSong;
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namespace SiegeSong
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{
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[System.Serializable]
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public class MetaData
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{
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public string Title = "Save Game";
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public string PlayerFullName = "Player Character";
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public int PlayerLevel = 1;
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public string PlayerActiveQuestFriendlyName = "None";
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public string LastPlayedOn = "Never";
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4 years ago
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public string InGameDate = "N/A";
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4 years ago
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public string PreviewImageBase64DataString;
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public string FileNameSuffix = "00001";
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}
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}
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