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4 years ago
{
"name": "com.jbooth.microsplat.trax",
"displayName": "MicroSplat-Trax",
"version": "3.9.0",
"author": {
"name": "Jason Booth",
"email": "slipster216@gmail.com",
"url": "http://jdbtechservices.com/"
},
"unity": "2019.4",
"samples": [
{
"displayName": "Trax Example",
"description": "Example of the Trax module",
"path": "Samples~/Trax"
}
],
"description": "The Trax system adds the ability to have physical and texture based tracks in your surfaces, shaped from the collisions with your render meshes. It can be used with the MicroSplat shading system, or with the Better Lit shader. Integrating Trax into custom shaders is very simple when using the Better Shader system.",
"keywords": [
"MicroSplat",
"Terrain",
"Shader",
"Trax"
],
"documentationUrl": "https://docs.google.com/document/d/1WzQA9Tnyk5oSYtgbitdHFeGkEngTVWvB3Bcl-h-pseM/edit?usp=sharing",
"type": "tool"
}