Adds world object tracking to game save state
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using SiegeSong;
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namespace SiegeSong
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{
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[System.Serializable]
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public class WorldObject
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{
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public string WorldObjectInstanceID;
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public string FriendlyName;
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public float PositionX;
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public float PositionY;
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public float PositionZ;
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public float RotationX;
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public float RotationY;
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public float RotationZ;
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public string DroppableKey;
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public string StationKey;
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public string ArchitectureKey;
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}
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}
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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