Cleans up script variables scope

fix
Jonathan Miller 4 years ago
parent 2acc5f8358
commit d30ff618b2

@ -50,7 +50,7 @@ MonoBehaviour:
m_impostorScenePath:
m_backupScenePath:
m_colliderScenePath:
m_regularLoadState: 0
m_regularLoadState: 1
m_impostorLoadState: 2
m_useFloatingPointFix: 1
m_nextUpdateTimestamp: 0
@ -59,7 +59,7 @@ MonoBehaviour:
m_impostorLoadRequested: 0
m_impostorUnloadRequested: 0
m_isFoldedOut: 0
m_regularCachedTimestamp: 1666053371501
m_regularCachedTimestamp: 1666098771680
m_impostorCachedTimestamp: 0
m_stitchedWestBorder: 0
m_stitchedEastBorder: 0

@ -4096,26 +4096,8 @@ MonoBehaviour:
CenterCamera: {fileID: 1934667889}
RightCamera: {fileID: 703072414}
FirstPersonCamera: {fileID: 1128191685}
CameraSpeedX: 200
CameraSpeedY: 100
CameraMinX: -180
CameraMaxX: 180
CameraMinY: -90
CameraMaxY: 90
FirstPersonMinY: -90
FirstPersonMaxY: 90
CameraZoomSpeed: 0.1
CameraZoom: 2
CameraRequestedZoom: 2
CameraMinZoom: -0.2
CameraMaxZoom: 0.5
CanZoomToRequested: 1
CameraZooming: 0
CameraZoomCollision: 0
cameraX: 0
cameraY: 0
RotationSpeedBrakeSpeed: 2
RotationSpeedStopThreshold: 0.1
CameraX: 0
CameraY: 0
--- !u!114 &246307072
MonoBehaviour:
m_ObjectHideFlags: 0
@ -4128,38 +4110,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5d19593b0bc08ee43b4e85c44f4abe9f, type: 3}
m_Name:
m_EditorClassIdentifier:
RunForwardKeyboardInput: w
RunBackwardKeyboardInput: s
StrafeLeftKeyboardInput: a
StrafeRightKeyboardInput: d
ChangeCameraKeyboardInput: f
RotateCameraVerticalKeyboardInput: MouseVerticalAxis
RotateCameraHorizontalKeyboardInput: MouseHorizontalAxis
InputModeGamepad: 1
MenuOpenGamepadInput: Back
MenuVerticalGamepadInput: D-Pad Vertical
MenuHorizontalGamepadInput: D-Pad Horizontal
ActivateGamepadInput: A
CancelGamepadInput: B
DropGamepadInput: X
GamePadUseRightInput: RT
GamePadUseLeftInput: LT
GamePadSwitchLeftInput: LB
GamePadSwitchRightInput: RB
RunGamepadInput: LeftAnalogVertical
StrafeGamepadInput: LeftAnalogHorizontal
RotateCameraVerticalGamepadInput: RightAnalogVertical
RotateCameraHorizontalGamepadInput: RightAnalogHorizontal
ChangeCameraGamepadInput: RightStickClick
ActorMotor: {fileID: 3659534947324946866}
CameraManager: {fileID: 246307071}
InventoryManager: {fileID: 1479906068440689338}
Selector: {fileID: 246307075}
InputMin: 0.2
loader: {fileID: 100752042}
CommandConsole: {fileID: 246307076}
longPressTime: 0.4
doublePressDelayTime: 0.1
--- !u!81 &246307073
AudioListener:
m_ObjectHideFlags: 0
@ -4185,15 +4142,6 @@ MonoBehaviour:
LookTarget: {fileID: 0}
CameraManager: {fileID: 246307071}
Motor: {fileID: 3659534947324946866}
RotationXMin: -100
RotationXMax: 100
RotationYMin: 515
RotationYMax: 290
RotationXOffset: 80
RotationYOffset: 180
RotationXModifier: -1
RotationYModifier: 1
RotationZModifier: 1
--- !u!114 &246307075
MonoBehaviour:
m_ObjectHideFlags: 0
@ -4212,11 +4160,8 @@ MonoBehaviour:
TightSelectorIcon: {fileID: 1462219586}
LooseSelectorText: {fileID: 0}
LooseSelectorIcon: {fileID: 0}
TightSelectorMaxDistance: 3.5
LooseSelector: {fileID: 0}
CameraManager: {fileID: 246307071}
DangerColor: {r: 1, g: 0, b: 0, a: 1}
DefaultColor: {r: 1, g: 1, b: 1, a: 1}
DefaultIcon: {fileID: 21300000, guid: 4f2e04a0b90909049b38129c7e576b6e, type: 3}
InteractInputNewState: 0
--- !u!114 &246307076
@ -4236,11 +4181,6 @@ MonoBehaviour:
ConsoleText: {fileID: 1721139558}
ConsoleInput:
CommandConsoleOpen: 0
MaxConsoleLines: 10
UpArrowKey: up
EnterKey: return
BackspaceKey: backspace
SpaceKey: space
consoleLines: []
--- !u!114 &246307077
MonoBehaviour:
@ -13511,18 +13451,18 @@ MonoBehaviour:
z: 973
m_sceneViewImpostorLoadingBounds:
m_Center:
x: 177.28057861328125
y: 67.90774536132812
z: 198.75177001953125
x: 165.5464324951172
y: 66.19852447509766
z: 212.04354858398438
m_Extents:
x: 511.9989999999525
y: 511.9989999999525
z: 511.9989999999525
m_sceneViewCameraLoadingBounds:
m_Center:
x: 177.28057861328125
y: 67.90774536132812
z: 198.75177001953125
x: 165.5464324951172
y: 66.19852447509766
z: 212.04354858398438
m_Extents:
x: 973
y: 973
@ -26409,7 +26349,7 @@ Camera:
height: 1
near clip plane: 0.1
far clip plane: 4000
field of view: 50
field of view: 75
orthographic: 0
orthographic size: 5
m_Depth: 0
@ -39557,11 +39497,6 @@ MonoBehaviour:
MenuWrapper: {fileID: 4985312687707147932}
WorldHudWrapper: {fileID: 2053329773277257633}
InventoryScreenOpen: 0
OpenInputNewState: 0
UpArrowInputNewState: 0
DownArrowInputNewState: 0
ActivateInputNewState: 0
DropInputNewState: 0
CameraObject: {fileID: 653442158}
TransferScreen: {fileID: 538045137}
InventoryScreen: {fileID: 5082300492010394076}
@ -39590,19 +39525,17 @@ MonoBehaviour:
TransferOther: {fileID: 0}
TransferRowArea: {fileID: 932897143}
TransferRowPrefab: {fileID: 2448158807064772060, guid: 493b0d4e51707d243aff5681ac950838, type: 3}
TransferRowHeight: 24
ItemDictionary: {fileID: 1624835592}
SelectedItemID: 0
SelectedAmount: 0
InventoryRowArea: {fileID: 1770483818}
InventoryRowPrefab: {fileID: 1114271706113841575, guid: a003091b4ef0580439a4ae60f287ca26, type: 3}
InventoryRowHeight: 24
OpenInputNewState: 0
UpArrowInputNewState: 0
DownArrowInputNewState: 0
ActivateInputNewState: 0
DropInputNewState: 0
SelectedItemIndex: 0
InputAxisThreshhold: 0.1
RowsXOffset: 0
RowsYOffset: 0
enabledTextColor: {r: 1, g: 1, b: 1, a: 1}
disabledTextColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
DroppedItemStartPosition: {fileID: 52546547}
--- !u!222 &1581422647772147398
CanvasRenderer:
@ -45026,7 +44959,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
Grounded: 0
Unstable: 0
PhysicsManager: {fileID: 0}
--- !u!1 &3659534947324946737
GameObject:
m_ObjectHideFlags: 0
@ -46302,29 +46234,16 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Animator: {fileID: 3659534947324946862}
PhysicsManager: {fileID: 0}
EquipmentManager: {fileID: 1479906068440689336}
Stats: {fileID: 3659534947324946878}
BaseSpeed: 1
BaseSpeed: 1.5
Swimming: 0
AnimationStaggerField: Stagger
AnimationVerticalField: InputVertical
AnimationHorizontalField: InputHorizontal
AnimationMagnitudeField: InputMagnitude
MountingAnimationIdVariableName: MountingAnimationID
MountingStartVariableName: MountingStart
MountingEndVariableName: MountingEnd
MountingActiveVariableName: Mounted
NonAnimatedSpeedMult: 10
Animated: 1
Sprinting: 0
Moving: 0
UsingStation: 0
TargetStation: {fileID: 0}
BodyCollidingWithRamp: 0
FeetCollidingWithRamp: 0
RampAngle: 0
RampMagnitude: 0
--- !u!1 &3659534947324946867
GameObject:
m_ObjectHideFlags: 0
@ -46484,6 +46403,7 @@ MonoBehaviour:
Health: 100
Stamina: 100
Magic: 100
SprintCost: 2
InCombat: 0
Staggered: 0
OffBalance: 0
@ -46503,13 +46423,6 @@ MonoBehaviour:
CanHealS: 1
CanHealM: 1
hudManager: {fileID: 3787144062750952232}
CriticalBlowMultiplier: 10
MomentumToDamageMultiplier: 0.2
PartialProtectionMultiplier: 0.5
FullProtectionMultiplier: 0.75
SprintCost: 2
DefaultSkillValue: 5
DefaultAttributeValue: 10
--- !u!1 &3659534947324946879
GameObject:
m_ObjectHideFlags: 0
@ -47350,7 +47263,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
Grounded: 0
Unstable: 0
PhysicsManager: {fileID: 0}
--- !u!1 &3659534947324946941
GameObject:
m_ObjectHideFlags: 0

@ -9,7 +9,6 @@ namespace SiegeSong
public class ActorMotor : MonoBehaviour
{
public Animator Animator;
public ActorPhysicsManager PhysicsManager;
public EquipmentManager EquipmentManager;
public ActorStatistics Stats;
@ -18,16 +17,6 @@ namespace SiegeSong
//public float TopSpeed;
//public float Acceleration;
public string AnimationStaggerField = "Stagger";
public string AnimationVerticalField = "InputVertical";
public string AnimationHorizontalField = "InputHorizontal";
public string AnimationMagnitudeField = "InputMagnitude";
public string MountingAnimationIdVariableName = "MountType";
public string MountingStartVariableName = "MountingStart";
public string MountingEndVariableName = "MountingEnd";
public string MountingActiveVariableName = "Mounted";
public float NonAnimatedSpeedMult = 0.1f;
public bool Animated = true;
public bool Sprinting = false;
@ -36,15 +25,24 @@ namespace SiegeSong
public bool UsingStation;
public Station TargetStation;
public bool BodyCollidingWithRamp;
public bool FeetCollidingWithRamp;
public float RampAngle;
public float RampMagnitude;
#region Animation Fields
private string AnimationStaggerField = "Stagger";
private string AnimationVerticalField = "InputVertical";
private string AnimationHorizontalField = "InputHorizontal";
private string AnimationMagnitudeField = "InputMagnitude";
private string MountingAnimationIdVariableName = "MountType";
private string MountingStartVariableName = "MountingStart";
private string MountingEndVariableName = "MountingEnd";
private string MountingActiveVariableName = "Mounted";
#endregion
float SprintMagnitude = 1.5f;
private float sprintMagnitude = 1.5f;
float currentMoveSpeed;
private float currentMoveSpeed;
void Start()
@ -72,16 +70,6 @@ namespace SiegeSong
Stats.ExpendStamina(Stats.StaminaRecoveryRate + Stats.SprintCost);
}
}
if (FeetCollidingWithRamp)
{
PhysicsManager.PhysicsEnabled = false;
}
if (!FeetCollidingWithRamp && BodyCollidingWithRamp)
{
PhysicsManager.PhysicsEnabled = false;
PhysicsManager.YOffset = (Vector3.up * 1 * BaseSpeed * Time.deltaTime * RampMagnitude).y;
transform.Translate(Vector3.up * 1 * BaseSpeed * Time.deltaTime * RampMagnitude);
}
}
public void Stop()
@ -102,14 +90,6 @@ namespace SiegeSong
Animator.SetFloat(AnimationVerticalField, value);
Animator.SetFloat(AnimationMagnitudeField, BaseSpeed);
}
//if (FeetCollidingWithRamp)
//{
// var rotationAngle = transform.eulerAngles.y;
// var diff = RampAngle - rotationAngle;
// PhysicsManager.PhysicsEnabled = false;
// PhysicsManager.YOffset = (Vector3.up * 1 * BaseSpeed * Time.deltaTime * RampMagnitude).y;
// transform.Translate(Vector3.up * value * BaseSpeed * Time.deltaTime * RampMagnitude);
//}
}
}
@ -156,17 +136,21 @@ namespace SiegeSong
Animator.SetFloat(AnimationHorizontalField, value);
Animator.SetFloat(AnimationMagnitudeField, BaseSpeed);
}
else
{
transform.Rotate(-transform.right * value * BaseSpeed * NonAnimatedSpeedMult);
}
transform.Rotate(-transform.right * value * BaseSpeed * NonAnimatedSpeedMult);
}
}
public void RotateToDirection(Vector3 direction, bool onlyHead = true)
{
if (!UsingStation)
{
transform.rotation = Quaternion.Euler(new Vector3(transform.eulerAngles.x, direction.y, transform.eulerAngles.z));
if (Animated)
{
Animator.SetFloat(AnimationHorizontalField, direction.x > 0 ? 1 : -1);
Animator.SetFloat(AnimationMagnitudeField, BaseSpeed);
}
}
}
public void StartUsingStation(Station target)

@ -67,6 +67,8 @@ namespace SiegeSong
public float Stamina = 100.0f;
public float Magic = 100.0f;
public int SprintCost = 2;
public bool InCombat;
public bool Staggered;
@ -93,21 +95,16 @@ namespace SiegeSong
public HUDManager hudManager;
#region GameBalance
public float CriticalBlowMultiplier = 10.0f;
public float MomentumToDamageMultiplier = 0.2f;
public float PartialProtectionMultiplier = 0.5f;
public float FullProtectionMultiplier = 0.75f;
public int SprintCost = 2;
public int DefaultSkillValue = 5;
public int DefaultAttributeValue = 10;
#endregion
private float criticalBlowMultiplier = 10.0f;
private float momentumToDamageMultiplier = 0.2f;
private float partialProtectionMultiplier = 0.5f;
private float fullProtectionMultiplier = 0.75f;
private int defaultSkillValue = 5;
private int defaultAttributeValue = 10;
List<int> StaminaTemporarilyRemovedIncrements = new List<int>();
List<int> MagicTemporarilyRemovedIncrements = new List<int>();
List<int> HealthTemporarilyRemovedIncrements = new List<int>();
private List<int> StaminaTemporarilyRemovedIncrements = new List<int>();
private List<int> MagicTemporarilyRemovedIncrements = new List<int>();
private List<int> HealthTemporarilyRemovedIncrements = new List<int>();
public void ReceiveCriticalBlow(float damage, float momentum, AparrelSlot slot, DamageType damageType)
{
@ -134,17 +131,17 @@ namespace SiegeSong
switch (protection)
{
case ProtectionLevel.Unprotected:
damage = (int)((float)baseDamage * (momentum * MomentumToDamageMultiplier) * (OffBalance ? CriticalBlowMultiplier : 1));
damage = (int)((float)baseDamage * (momentum * momentumToDamageMultiplier) * (OffBalance ? criticalBlowMultiplier : 1));
if (OffBalance)
ReceiveCriticalBlow(damage, momentum, slot, damageType);
if (weaponHitEvent != null)
weaponHitEvent.Invoke();
break;
case ProtectionLevel.Partial:
damage = (int)((float)PartialProtectionMultiplier * (baseDamage + momentum * MomentumToDamageMultiplier));
damage = (int)((float)partialProtectionMultiplier * (baseDamage + momentum * momentumToDamageMultiplier));
break;
case ProtectionLevel.Full:
damage = (int)((float)FullProtectionMultiplier * (baseDamage + momentum * MomentumToDamageMultiplier));
damage = (int)((float)fullProtectionMultiplier * (baseDamage + momentum * momentumToDamageMultiplier));
if (damage > Health)
damage = Health - 1.0f;
break;
@ -277,9 +274,9 @@ namespace SiegeSong
for (var j = 0; j < 9; j++)
{
if (!initializedSkills.ContainsKey(j))
initializedSkills.Add(j, DefaultSkillValue);
initializedSkills.Add(j, defaultSkillValue);
else
initializedSkills[j] = DefaultSkillValue;
initializedSkills[j] = defaultSkillValue;
}
if (!SkillValueCategories.ContainsKey(i))
SkillValueCategories.Add(i, initializedSkills);
@ -291,9 +288,9 @@ namespace SiegeSong
for (var j = 0; j < 9; j++)
{
if (!Attributes.ContainsKey(j))
Attributes.Add(j, DefaultAttributeValue);
Attributes.Add(j, defaultAttributeValue);
else
Attributes[j] = DefaultAttributeValue;
Attributes[j] = defaultAttributeValue;
}
}
}

@ -21,16 +21,9 @@ namespace SiegeSong
public GameObject WorldHudWrapper;
public bool InventoryScreenOpen;
public bool OpenInputNewState;
public bool UpArrowInputNewState;
public bool DownArrowInputNewState;
public bool ActivateInputNewState;
public bool DropInputNewState;
public GameObject CameraObject;
public GameObject TransferScreen;
public GameObject InventoryScreen;
@ -65,7 +58,6 @@ namespace SiegeSong
private List<GameObject> TransferRows;
public GameObject TransferRowArea;
public GameObject TransferRowPrefab;
public float TransferRowHeight = 24.0f;
public GameObject ItemDictionary;
public int SelectedItemID;
@ -75,11 +67,15 @@ namespace SiegeSong
private Dictionary<int, GameObject> rows;
public GameObject InventoryRowArea;
public GameObject InventoryRowPrefab;
public float InventoryRowHeight = 24.0f;
public bool OpenInputNewState;
public bool UpArrowInputNewState;
public bool DownArrowInputNewState;
public bool ActivateInputNewState;
public bool DropInputNewState;
public int SelectedItemIndex;
public float InputAxisThreshhold = 0.1f;
private bool downArrowInputOldState;
private bool upArrowInputOldState;
@ -88,13 +84,17 @@ namespace SiegeSong
private bool activateInputOldState;
private bool dropInputOldState;
public float RowsXOffset = 0f;
public float RowsYOffset = 0f;
public Transform DroppedItemStartPosition;
public Color enabledTextColor;
public Color disabledTextColor;
private Color enabledTextColor;
private Color disabledTextColor;
public Transform DroppedItemStartPosition;
private float transferRowHeight = 24.0f;
private float inventoryRowHeight = 24.0f;
private float inputAxisThreshhold = 0.1f;
private float rowsXOffset = 0f;
private float rowsYOffset = 0f;
void Start()
{
@ -310,10 +310,10 @@ namespace SiegeSong
uiRow.transform.parent = TransferRowArea.transform;
uiRow.transform.localScale = Vector3.one;
uiRowRect.position = new Vector2(0, TransferRowHeight * -(i + 1));
uiRowRect.offsetMin = new Vector2(0, TransferRowHeight * -(i + 1));
uiRowRect.offsetMax = new Vector2(0, TransferRowHeight * -(i));
uiRowRect.sizeDelta = new Vector2(0, TransferRowHeight);
uiRowRect.position = new Vector2(0, transferRowHeight * -(i + 1));
uiRowRect.offsetMin = new Vector2(0, transferRowHeight * -(i + 1));
uiRowRect.offsetMax = new Vector2(0, transferRowHeight * -(i));
uiRowRect.sizeDelta = new Vector2(0, transferRowHeight);
foreach (Transform childTransform in uiRow.transform)
{
@ -421,10 +421,10 @@ namespace SiegeSong
var uiRowRect = uiRow.GetComponent<RectTransform>();
uiRow.transform.parent = InventoryRowArea.transform;
uiRow.transform.localScale = Vector3.one;
uiRowRect.position = new Vector2(0, InventoryRowHeight * -(i + 1));
uiRowRect.offsetMin = new Vector2(0, InventoryRowHeight * -(i + 1));
uiRowRect.offsetMax = new Vector2(0, InventoryRowHeight * -(i));
uiRowRect.sizeDelta = new Vector2(0, InventoryRowHeight);
uiRowRect.position = new Vector2(0, inventoryRowHeight * -(i + 1));
uiRowRect.offsetMin = new Vector2(0, inventoryRowHeight * -(i + 1));
uiRowRect.offsetMax = new Vector2(0, inventoryRowHeight * -(i));
uiRowRect.sizeDelta = new Vector2(0, inventoryRowHeight);
if (SelectedItemIndex == i)
{

@ -19,18 +19,18 @@ namespace SiegeSong
public bool CommandConsoleOpen;
public int MaxConsoleLines = 10;
private int MaxConsoleLines = 10;
public string UpArrowKey = "up";
public string EnterKey = "return";
public string BackspaceKey = "backspace";
public string SpaceKey = "space";
private string UpArrowKey = "up";
private string EnterKey = "return";
private string BackspaceKey = "backspace";
private string SpaceKey = "space";
bool oldSpaceKeyState;
private string consoleViableKeys = "abcdefghijklmnopqrstuvwxyz.0987654321";
private string subWordDelimiter = ".";
private string wordDelimiter = " ";
string consoleViableKeys = "abcdefghijklmnopqrstuvwxyz.0987654321";
string subWordDelimiter = ".";
string wordDelimiter = " ";
private bool oldSpaceKeyState;
string[] commandWords =
{

@ -13,21 +13,21 @@ namespace SiegeSong
public PlayerCameraManager CameraManager;
public ActorMotor Motor;
public float RotationXMin = 350.0f;
public float RotationXMax = 350.0f;
public float RotationYMin = -60.0f;
public float RotationYMax = 80.0f;
private float rotationXMin = 350.0f;
private float rotationXMax = 350.0f;
private float rotationYMin = -60.0f;
private float rotationYMax = 80.0f;
public float RotationXOffset = 0.0f;
public float RotationYOffset = 180.0f;
private float rotationXOffset = 0.0f;
private float rotationYOffset = 180.0f;
public float RotationXModifier = 1.0f;
public float RotationYModifier = 1.0f;
public float RotationZModifier = 1.0f;
private float rotationXModifier = 1.0f;
private float rotationYModifier = 1.0f;
private float rotationZModifier = 1.0f;
float previousX;
float previousY;
float previousZ;
private float previousX;
private float previousY;
private float previousZ;
void Start()
@ -42,19 +42,19 @@ namespace SiegeSong
var direction = new Vector3(1, -1, 1);
if (LookTarget == null)
direction = new Vector3(
(CameraManager.ActiveCamera.transform.rotation.eulerAngles.x + RotationXOffset) * RotationXModifier,
(CameraManager.ActiveCamera.transform.rotation.eulerAngles.y + RotationYOffset) * RotationYModifier,
-CameraManager.ActiveCamera.transform.rotation.eulerAngles.z * RotationZModifier);
(CameraManager.ActiveCamera.transform.rotation.eulerAngles.x + rotationXOffset) * rotationXModifier,
(CameraManager.ActiveCamera.transform.rotation.eulerAngles.y + rotationYOffset) * rotationYModifier,
-CameraManager.ActiveCamera.transform.rotation.eulerAngles.z * rotationZModifier);
else
direction = LookTarget.position - HeadBone.position;
var resetingHeadTurn = true;
if (direction.y - RotationYOffset > RotationYMax)
if (direction.y - rotationYOffset > rotationYMax)
{
previousY = direction.y;
resetingHeadTurn = false;
}
if (direction.y + RotationYOffset < RotationYMin)
if (direction.y + rotationYOffset < rotationYMin)
{
previousY = direction.y;
resetingHeadTurn = false;

@ -24,33 +24,33 @@ namespace SiegeSong
public GameObject FirstPersonCamera;
public float CameraSpeedX = 200.0f;
public float CameraSpeedY = 100.0f;
public float CameraMinX = -90.0f;
public float CameraMaxX = 90.0f;
public float CameraMinY = -70.0f;
public float CameraMaxY = 90.0f;
public float FirstPersonMinY = -170.0f;
public float FirstPersonMaxY = 130.0f;
public float CameraZoomSpeed = 0.1f;
public float CameraZoom = 2.0f;
public float CameraRequestedZoom = 2.0f;
public float CameraMinZoom = -0.2f;
public float CameraMaxZoom = 0.5f;
public bool CanZoomToRequested = true;
public bool CameraZooming;
public bool CameraZoomCollision;
public float cameraX;
public float cameraY;
public float RotationSpeedBrakeSpeed = 2.0f;
public float RotationSpeedStopThreshold = 0.1f;
public float CameraX;
public float CameraY;
private float cameraSpeedX = 200.0f;
private float cameraSpeedY = 100.0f;
private float cameraMinX = -90.0f;
private float cameraMaxX = 90.0f;
private float cameraMinY = -70.0f;
private float cameraMaxY = 90.0f;
private float firstPersonMinY = -170.0f;
private float firstPersonMaxY = 130.0f;
float cameraZoomStep = 0.1f;
private float cameraZoomSpeed = 0.1f;
private float cameraZoom = 2.0f;
private float cameraRequestedZoom = 2.0f;
private float cameraMinZoom = -0.2f;
private float cameraMaxZoom = 0.5f;
private bool canZoomToRequested = true;
private bool cameraZooming;
private bool cameraZoomCollision;
private float rotationSpeedBrakeSpeed = 2.0f;
private float rotationSpeedStopThreshold = 0.1f;
private float cameraZoomStep = 0.1f;
//public CameraMode ActiveMode;
@ -63,19 +63,19 @@ namespace SiegeSong
{
if (ActorMotor.UsingStation)
{
cameraX = ActorMotor.TargetStation.CameraX;
cameraY = ActorMotor.TargetStation.CameraY;
CameraX = ActorMotor.TargetStation.CameraX;
CameraY = ActorMotor.TargetStation.CameraY;
}
if (!CameraZoomCollision)
if (!cameraZoomCollision)
{
for (var i = 0; i < ActiveCamera.transform.childCount; i++)
{
var child = ActiveCamera.transform.GetChild(i);
if (child.gameObject.CompareTag("MainCamera") && !FirstPersonActive)
{
child.position = new Vector3(child.position.x, child.position.y, child.position.z + CameraZoom);
CameraZoom = 0;
child.position = new Vector3(child.position.x, child.position.y, child.position.z + cameraZoom);
cameraZoom = 0;
}
}
}
@ -90,13 +90,13 @@ namespace SiegeSong
{
if (!FirstPersonActive)
{
if (CameraZoom - cameraZoomStep > CameraMinZoom)
if (cameraZoom - cameraZoomStep > cameraMinZoom)
{
CameraZoom -= cameraZoomStep;
cameraZoom -= cameraZoomStep;
}
else
{
CameraZoom = CameraMinZoom;
cameraZoom = cameraMinZoom;
}
}
}
@ -105,17 +105,17 @@ namespace SiegeSong
{
if (!FirstPersonActive)
{
CameraZoom += cameraZoomStep;
cameraZoom += cameraZoomStep;
}
if (!FirstPersonActive)
{
if (CameraZoom + cameraZoomStep < CameraMaxZoom)
if (cameraZoom + cameraZoomStep < cameraMaxZoom)
{
CameraZoom += cameraZoomStep;
cameraZoom += cameraZoomStep;
}
else
{
CameraZoom = CameraMaxZoom;
cameraZoom = cameraMaxZoom;
}
}
}
@ -124,44 +124,44 @@ namespace SiegeSong
{
if (!rotateBody)
{
if (cameraX < RotationSpeedStopThreshold && cameraX > -RotationSpeedStopThreshold)
cameraX = 0;
if (CameraX < rotationSpeedStopThreshold && CameraX > -rotationSpeedStopThreshold)
CameraX = 0;
else
cameraX = cameraX / RotationSpeedBrakeSpeed;
CameraX = CameraX / rotationSpeedBrakeSpeed;
}
else
{
ActorMotor.RotateToDirection(ActiveCamera.transform.eulerAngles);
ActiveCamera.transform.RotateAround(CameraTarget.position, Vector3.up, -cameraX);
ActiveCamera.transform.RotateAround(CameraTarget.position, Vector3.up, -CameraX);
cameraX = 0;
CameraX = 0;
}
}
public void RotateHorizontal(float amount)
{
var degreesToRotate = amount * CameraSpeedX * Time.deltaTime;
var degreesToRotate = amount * cameraSpeedX * Time.deltaTime;
cameraX += degreesToRotate;
ActiveCamera.transform.RotateAround(CameraTarget.position, Vector3.up, amount * CameraSpeedX * Time.deltaTime);
CameraX += degreesToRotate;
ActiveCamera.transform.RotateAround(CameraTarget.position, Vector3.up, amount * cameraSpeedX * Time.deltaTime);
}
public void RotateVertical(float amount)
{
var degreesToRotate = amount * CameraSpeedY * Time.deltaTime;
if (degreesToRotate > 0 && !(cameraY + degreesToRotate > (FirstPersonActive ? FirstPersonMaxY : CameraMaxY))
|| (degreesToRotate < 0 && !(cameraY + degreesToRotate < (FirstPersonActive ? FirstPersonMinY : CameraMinY))))
var degreesToRotate = amount * cameraSpeedY * Time.deltaTime;
if (degreesToRotate > 0 && !(CameraY + degreesToRotate > (FirstPersonActive ? firstPersonMaxY : cameraMaxY))
|| (degreesToRotate < 0 && !(CameraY + degreesToRotate < (FirstPersonActive ? firstPersonMinY : cameraMinY))))
{
cameraY += degreesToRotate;
ActiveCamera.transform.RotateAround(CameraTarget.position, ActiveCamera.transform.TransformDirection(-Vector3.right), amount * CameraSpeedY * Time.deltaTime);
CameraY += degreesToRotate;
ActiveCamera.transform.RotateAround(CameraTarget.position, ActiveCamera.transform.TransformDirection(-Vector3.right), amount * cameraSpeedY * Time.deltaTime);
}
}
public void SwitchCamera()
{
ActiveCamera.transform.RotateAround(CameraTarget.position, ActiveCamera.transform.TransformDirection(-Vector3.right), -cameraY);
cameraY = 0;
ActiveCamera.transform.RotateAround(CameraTarget.position, ActiveCamera.transform.TransformDirection(-Vector3.right), -CameraY);
CameraY = 0;
switch (activeCameraIndex)
{
case 0:

@ -9,45 +9,15 @@ namespace SiegeSong
{
public class PlayerInputManager : MonoBehaviour
{
public string RunForwardKeyboardInput = "w";
public string RunBackwardKeyboardInput = "s";
public string StrafeLeftKeyboardInput = "a";
public string StrafeRightKeyboardInput = "d";
public string ChangeCameraKeyboardInput = "f";
public string RotateCameraVerticalKeyboardInput = "MouseVerticalAxis";
public string RotateCameraHorizontalKeyboardInput = "MouseHorizontalAxis";
public bool InputModeGamepad = true;
public string MenuOpenGamepadInput = "SelectButton";
public string MenuVerticalGamepadInput = "DPadVerticalAxis";
public string MenuHorizontalGamepadInput = "DPadHorizontalAxis";
public string ActivateGamepadInput = "AButton";
public string CancelGamepadInput = "BButton";
public string DropGamepadInput = "XButton";
public string GamePadUseRightInput = "RightTrigger";
public string GamePadUseLeftInput = "LeftTrigger";
public string GamePadSwitchLeftInput = "LeftBumper";
public string GamePadSwitchRightInput = "RightBumper";
public string RunGamepadInput = "LeftAnalogVertical";
public string StrafeGamepadInput = "LeftAnalogHorizontal";
public string RotateCameraVerticalGamepadInput = "RightAnalogVertical";
public string RotateCameraHorizontalGamepadInput = "RightAnalogHorizontal";
public string ChangeCameraGamepadInput = "RightStickClick";
public ActorMotor ActorMotor;
public PlayerCameraManager CameraManager;
public InventoryManager InventoryManager;
public Selector Selector;
public float InputMin = 0.01f;
public ActorLoader loader;
public CommandConsole CommandConsole;
public float longPressTime = 0.4f;
public float doublePressDelayTime = 0.1f;
public Dictionary<string, bool> HandleButtonInputOldState;
public Dictionary<string, bool> HandleButtonChordedPressed;
public Dictionary<string, bool> HandleButtonDoublePressStarted;
@ -57,11 +27,39 @@ namespace SiegeSong
public Dictionary<string, float> HandleButtonTimer;
public Dictionary<string, float> HandleButtonChordedTimer;
bool oldActivateState;
bool oldMenuState;
bool oldCameraState;
bool oldDropState;
bool oldCrouchState;
private string RunForwardKeyboardInput = "w";
private string RunBackwardKeyboardInput = "s";
private string StrafeLeftKeyboardInput = "a";
private string StrafeRightKeyboardInput = "d";
private string ChangeCameraKeyboardInput = "f";
private string RotateCameraVerticalKeyboardInput = "Mouse Y";
private string RotateCameraHorizontalKeyboardInput = "Mouse X";
private string menuOpenGamepadInput = "Back";
private string menuVerticalGamepadInput = "D-Pad Vertical";
private string menuHorizontalGamepadInput = "D-Pad Horizontal";
private string activateGamepadInput = "A";
private string cancelGamepadInput = "B";
private string dropGamepadInput = "X";
private string gamePadUseRightInput = "RT";
private string gamePadUseLeftInput = "LT";
private string gamePadSwitchLeftInput = "LB";
private string gamePadSwitchRightInput = "RB";
private string runGamepadInput = "LeftAnalogVertical";
private string strafeGamepadInput = "LeftAnalogHorizontal";
private string rotateCameraVerticalGamepadInput = "RightAnalogVertical";
private string rotateCameraHorizontalGamepadInput = "RightAnalogHorizontal";
private string changeCameraGamepadInput = "RightStickClick";
private float inputMin = 0.01f;
private float longPressTime = 0.4f;
private float doublePressDelayTime = 0.1f;
private bool oldActivateState;
private bool oldMenuState;
private bool oldCameraState;
private bool oldDropState;
private bool oldCrouchState;
void Start()
{
@ -70,8 +68,8 @@ namespace SiegeSong
public InputDirection GetInputDirection(bool leftStick = false)
{
var stickVerticalGamepad = Input.GetAxis(leftStick ? RunGamepadInput : RotateCameraVerticalGamepadInput);
var stickHorizontalGamepad = Input.GetAxis(leftStick ? StrafeGamepadInput : RotateCameraHorizontalGamepadInput);
var stickVerticalGamepad = Input.GetAxis(leftStick ? runGamepadInput : rotateCameraVerticalGamepadInput);
var stickHorizontalGamepad = Input.GetAxis(leftStick ? strafeGamepadInput : rotateCameraHorizontalGamepadInput);
var up = false;
var down = false;
@ -118,19 +116,19 @@ namespace SiegeSong
var zooming = false;
if (InputModeGamepad)
{
var cameraHorizontalGamepad = Input.GetAxis(RotateCameraHorizontalGamepadInput);
var cameraVerticalGamepad = Input.GetAxis(RotateCameraVerticalGamepadInput);
var runVertical = Input.GetAxis(RunGamepadInput);
var runHorizontal = Input.GetAxis(StrafeGamepadInput);
var menuVertical = Input.GetAxis(MenuVerticalGamepadInput);
var menuHorizontal = Input.GetAxis(MenuHorizontalGamepadInput);
var cameraHorizontalGamepad = Input.GetAxis(rotateCameraHorizontalGamepadInput);
var cameraVerticalGamepad = Input.GetAxis(rotateCameraVerticalGamepadInput);
var runVertical = Input.GetAxis(runGamepadInput);
var runHorizontal = Input.GetAxis(strafeGamepadInput);
var menuVertical = Input.GetAxis(menuVerticalGamepadInput);
var menuHorizontal = Input.GetAxis(menuHorizontalGamepadInput);
var changeCameraGamepad = Input.GetAxis(ChangeCameraGamepadInput);
var changeCameraGamepad = Input.GetAxis(changeCameraGamepadInput);
var activateGamepadInput = Input.GetButton(ActivateGamepadInput);
var dropGamepadInput = Input.GetButton(DropGamepadInput);
var openMenuGamepadInput = Input.GetButton(MenuOpenGamepadInput);
var crouchState = Input.GetButton(CancelGamepadInput);
var activateGamepadInput = Input.GetButton(this.activateGamepadInput);
var dropGamepadInput = Input.GetButton(this.dropGamepadInput);
var openMenuGamepadInput = Input.GetButton(menuOpenGamepadInput);
var crouchState = Input.GetButton(cancelGamepadInput);
InventoryManager.OpenInputNewState = !oldMenuState && openMenuGamepadInput;
@ -152,18 +150,18 @@ namespace SiegeSong
Selector.InteractInputNewState = !oldActivateState && activateGamepadInput;
HandleButtonInput(GamePadUseRightInput, ActorMotor.UseRight, null, null, null, null, true);
HandleButtonInput(GamePadUseLeftInput, ActorMotor.UseLeft, null, null, null, null, true);
HandleButtonInput(DropGamepadInput, ActorMotor.UseAbility, null, null, null, null, true);
HandleButtonInput(GamePadSwitchRightInput, ActorMotor.NextRightTechnique, ActorMotor.NextRightEquip);
HandleButtonInput(GamePadSwitchLeftInput, ActorMotor.NextLeftTechnique, ActorMotor.NextLeftEquip, ActorMotor.NextAbilityEquip, ActorMotor.NextAbilityTechnique, GamePadSwitchRightInput);
HandleButtonInput(ChangeCameraGamepadInput, CameraManager.SwitchCamera, null, null, null, null, true);
HandleButtonInput(gamePadUseRightInput, ActorMotor.UseRight, null, null, null, null, true);
HandleButtonInput(gamePadUseLeftInput, ActorMotor.UseLeft, null, null, null, null, true);
HandleButtonInput(this.dropGamepadInput, ActorMotor.UseAbility, null, null, null, null, true);
HandleButtonInput(gamePadSwitchRightInput, ActorMotor.NextRightTechnique, ActorMotor.NextRightEquip);
HandleButtonInput(gamePadSwitchLeftInput, ActorMotor.NextLeftTechnique, ActorMotor.NextLeftEquip, ActorMotor.NextAbilityEquip, ActorMotor.NextAbilityTechnique, gamePadSwitchRightInput);
HandleButtonInput(changeCameraGamepadInput, CameraManager.SwitchCamera, null, null, null, null, true);
if (!InventoryManager.ActivateInputNewState && activateGamepadInput && !oldActivateState && ActorMotor.UsingStation && ActorMotor.TargetStation != null && Selector.Target == null)
ActorMotor.StopUsingStation(ActorMotor.TargetStation);
}
if (runVertical > InputMin || runVertical < -InputMin)
if (runVertical > inputMin || runVertical < -inputMin)
{
ActorMotor.Run(runVertical);
shouldRotate = true;
@ -205,17 +203,17 @@ namespace SiegeSong
}
}
if (menuVertical > InputMin && !zooming)
if (menuVertical > inputMin && !zooming)
InventoryManager.UpArrowInputNewState = true;
else
InventoryManager.UpArrowInputNewState = false;
if (menuVertical < -InputMin && !zooming)
if (menuVertical < -inputMin && !zooming)
InventoryManager.DownArrowInputNewState = true;
else
InventoryManager.DownArrowInputNewState = false;
if (!zooming && !(runVertical > InputMin || runVertical < -InputMin) && !(runHorizontal > InputMin || runHorizontal < -InputMin))
if (!zooming && !(runVertical > inputMin || runVertical < -inputMin) && !(runHorizontal > inputMin || runHorizontal < -inputMin))
ActorMotor.Stop();
oldCameraState = changeCameraGamepad != 0;
oldActivateState = activateGamepadInput;
@ -233,10 +231,10 @@ namespace SiegeSong
var cameraVerticalKeyboad = Input.GetAxis(RotateCameraVerticalKeyboardInput);
var changeCameraKeyboad = Input.GetKeyDown(ChangeCameraKeyboardInput);
if (!changeCameraKeyboad && cameraVerticalKeyboad > InputMin || cameraVerticalKeyboad < -InputMin)
if (!changeCameraKeyboad && cameraVerticalKeyboad > inputMin || cameraVerticalKeyboad < -inputMin)
CameraManager.RotateVertical(cameraVerticalKeyboad);
if (cameraHorizontalKeyboad > InputMin || cameraHorizontalKeyboad < -InputMin)
if (cameraHorizontalKeyboad > inputMin || cameraHorizontalKeyboad < -inputMin)
CameraManager.RotateHorizontal(cameraHorizontalKeyboad);
if (changeCameraKeyboad)
@ -279,11 +277,11 @@ namespace SiegeSong
ActorMotor.Stop();
}
if (shouldRotate || (CameraManager.FirstPersonActive && CameraManager.cameraX != 0.0f))
if (shouldRotate || (CameraManager.FirstPersonActive && CameraManager.CameraX != 0.0f))
{
CameraManager.RealignCamera(true);
if (CameraManager.FirstPersonActive && CameraManager.cameraX != 0.0f)
ActorMotor.Strafe(0, true); // TODO: need to fix this so that the strafing animation is played when a character rotates in place
if (CameraManager.FirstPersonActive && CameraManager.CameraX != 0.0f)
ActorMotor.Strafe(0, true);
}
}
@ -333,8 +331,8 @@ namespace SiegeSong
if (HandleButtonTimerActive[inputName])
HandleButtonTimer[inputName] += Time.deltaTime;
var inputValue = isAxis ? Input.GetAxis(inputName) > InputMin : Input.GetButton(inputName);
var chordedInputValue = chordedInput != "" && chordedInput != null ? (chordIsAxis ? Input.GetAxis(chordedInput) > InputMin : Input.GetButton(chordedInput)) : false;
var inputValue = isAxis ? Input.GetAxis(inputName) > inputMin : Input.GetButton(inputName);
var chordedInputValue = chordedInput != "" && chordedInput != null ? (chordIsAxis ? Input.GetAxis(chordedInput) > inputMin : Input.GetButton(chordedInput)) : false;
if (inputValue)
{

@ -31,6 +31,10 @@ namespace SiegeSong
if (FogDataObject != null)
{
FogDataObject.GetComponent<FogVolumeData>().GameCamera = Instance.GetComponentInChildren<PlayerCameraManager>().ActiveCamera.GetComponentInChildren<Camera>();
}
if (FogPriority != null)
{
FogPriority.GameCamera = Instance.GetComponentInChildren<PlayerCameraManager>().ActiveCamera.GetComponentInChildren<Camera>();
}

@ -16,15 +16,15 @@ namespace SiegeSong
public Image TightSelectorIcon;
public Text LooseSelectorText;
public Image LooseSelectorIcon;
public float TightSelectorMaxDistance = 2.0f;
public GameObject LooseSelector;
public PlayerCameraManager CameraManager;
public Color DangerColor = Color.red;
public Color DefaultColor = Color.white;
public Sprite DefaultIcon;
public bool InteractInputNewState;
bool interacting;
private Color dangerColor = Color.red;
private Color defaultColor = Color.white;
private float tightSelectorMaxDistance = 2.0f;
private bool interacting;
void Start()
{
@ -36,7 +36,7 @@ namespace SiegeSong
var cameraObject = CameraManager.ActiveCamera;
if (Physics.Raycast(cameraObject.transform.position, cameraObject.transform.forward, out RaycastHit raycastHit))
{
if (Vector3.Distance(cameraObject.transform.position, raycastHit.point) < TightSelectorMaxDistance)
if (Vector3.Distance(cameraObject.transform.position, raycastHit.point) < tightSelectorMaxDistance)
{
var selectable = raycastHit.transform.gameObject.GetComponent<Selectable>();
if (selectable == null)
@ -57,11 +57,11 @@ namespace SiegeSong
TightSelectorIcon.sprite = selectable.Icon;
if (selectable.Danger)
{
TightSelectorText.color = DangerColor;
TightSelectorText.color = dangerColor;
}
else
{
TightSelectorText.color = DefaultColor;
TightSelectorText.color = defaultColor;
}
if (InteractInputNewState)
{

@ -63,7 +63,7 @@ namespace SiegeSong
{
if (collision.gameObject.GetComponent<Ramp>() != null)
{
ActorMotor.BodyCollidingWithRamp = true;
//ActorMotor.BodyCollidingWithRamp = true;
}
}
@ -71,7 +71,7 @@ namespace SiegeSong
{
if (collision.gameObject.GetComponent<Ramp>() != null)
{
ActorMotor.BodyCollidingWithRamp = false;
//ActorMotor.BodyCollidingWithRamp = false;
}
}

@ -9,7 +9,7 @@ namespace SiegeSong
{
public bool Grounded;
public bool Unstable;
public ActorPhysicsManager PhysicsManager;
//public ActorPhysicsManager PhysicsManager;
void OnCollisionEnter(Collision collision)
{
@ -33,9 +33,9 @@ namespace SiegeSong
var ramp = collision.gameObject.GetComponent<Ramp>();
if (ramp != null)
{
PhysicsManager.ActorMotor.FeetCollidingWithRamp = true;
PhysicsManager.ActorMotor.RampAngle = ramp.Angle;
PhysicsManager.ActorMotor.RampMagnitude = ramp.Magnitude;
//PhysicsManager.ActorMotor.FeetCollidingWithRamp = true;
//PhysicsManager.ActorMotor.RampAngle = ramp.Angle;
//PhysicsManager.ActorMotor.RampMagnitude = ramp.Magnitude;
//Vector3.Distance(transform.position, ramp.StartPoint.position)
//Vector3.Distance(transform.StartPoint.position, ramp.EndPoint.position)
@ -58,10 +58,10 @@ namespace SiegeSong
{
Grounded = false;
}
if (collision.gameObject.GetComponent<Ramp>() != null)
{
PhysicsManager.ActorMotor.FeetCollidingWithRamp = false;
}
//if (collision.gameObject.GetComponent<Ramp>() != null)
//{
// PhysicsManager.ActorMotor.FeetCollidingWithRamp = false;
//}
}
void Start()

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@ -1 +1 @@
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":true,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":163.172119140625,"y":64.56399536132813,"z":209.19317626953126},"rotation":{"x":0.08399999141693115,"y":-0.44807854294776919,"z":0.042168159037828448,"w":0.8890884518623352},"size":8.933816909790039,"orthographic":false}
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":true,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":147.85507202148438,"y":62.919734954833987,"z":204.91839599609376},"rotation":{"x":0.047708310186862949,"y":-0.8257583975791931,"z":0.07037994265556336,"w":0.5576571822166443},"size":9.676033973693848,"orthographic":false}

@ -15,7 +15,7 @@ D:/Unity/Games/Siege-Song/Data
-logFile
Logs/AssetImportWorker0.log
-srvPort
53916
52138
Successfully changed project path to: D:/Unity/Games/Siege-Song/Data
D:/Unity/Games/Siege-Song/Data
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@ -48,7 +48,7 @@ D:/Unity/Games/Siege-Song/Data
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Default GameObject BitMask: Water already registered
Refreshing native plugins compatible for Editor in 1724.45 ms, found 6 plugins.
Refreshing native plugins compatible for Editor in 488.61 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.2.7f1 (6bd9e232123f)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
@ -64,44 +64,125 @@ Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56436
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56956
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
Registered in 0.027108 seconds.
Registered in 0.011734 seconds.
Native extension for LinuxStandalone target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 1479.28 ms, found 6 plugins.
Refreshing native plugins compatible for Editor in 492.10 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 5.040 seconds
- Completed reload, in 1.750 seconds
Domain Reload Profiling:
ReloadAssembly (5041ms)
BeginReloadAssembly (463ms)
ReloadAssembly (1752ms)
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SetupTypeCache (769ms)
SetupTypeCache (223ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (297ms)
SetupLoadedEditorAssemblies (2548ms)
RebuildScriptCaches (95ms)
SetupLoadedEditorAssemblies (968ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (147ms)
InitializePlatformSupportModulesInManaged (42ms)
SetLoadedEditorAssemblies (1ms)
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AfterProcessingInitializeOnLoad (0ms)
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.037706 seconds.
Registered in 0.027658 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image D:\Unity\Games\Siege-Song\Data\Library\PackageCache\com.unity.visualscripting@1.7.6\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for LinuxStandalone target not found
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Refreshing native plugins compatible for Editor in 479.03 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 5.345 seconds
Domain Reload Profiling:
ReloadAssembly (5347ms)
BeginReloadAssembly (211ms)
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EndReloadAssembly (4944ms)
LoadAssemblies (189ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (672ms)
ReleaseScriptCaches (2ms)
RebuildScriptCaches (230ms)
SetupLoadedEditorAssemblies (3756ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (24ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (479ms)
BeforeProcessingInitializeOnLoad (205ms)
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ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (12ms)
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ExecutionOrderSort2 (0ms)
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Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Default GameObject BitMask: Water already registered
Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Refreshing native plugins compatible for Editor in 6.29 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5617 Unused Serialized files (Serialized files now loaded: 0)
Unloading 419 unused Assets / (125.9 MB). Loaded Objects now: 5803.
Memory consumption went from 418.2 MB to 292.3 MB.
Total: 32.908200 ms (FindLiveObjects: 0.781900 ms CreateObjectMapping: 0.916200 ms MarkObjects: 5.803700 ms DeleteObjects: 25.404500 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 184608.669010 seconds.
path: Assets/_SiegeSong
artifactKey: Guid(82e77ce194cdefb449eb574540982d59) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/_SiegeSong using Guid(82e77ce194cdefb449eb574540982d59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3606d93dc9d39ff1cd7d0f1450c50171') in 0.024735 seconds
========================================================================
Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/_SiegeSong/Scripts
artifactKey: Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/_SiegeSong/Scripts using Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fff1126c0b849454420c3f18ed85f949') in 0.021377 seconds
========================================================================
Received Import Request.
Time since last request: 77.525702 seconds.
path: Assets/_SiegeSong/Scripts/ActorInteraction
artifactKey: Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 3.666146 seconds.
path: Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs
artifactKey: Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs using Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '214408313a0108e3bfbbf81cef03d954') in 0.089157 seconds

@ -15,7 +15,7 @@ D:/Unity/Games/Siege-Song/Data
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D:/Unity/Games/Siege-Song/Data
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@ -48,7 +48,7 @@ D:/Unity/Games/Siege-Song/Data
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
@ -64,125 +64,44 @@ Initialize mono
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Registered in 0.229528 seconds.
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Refreshing native plugins compatible for Editor in 492.10 ms, found 6 plugins.
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Unloading 5617 Unused Serialized files (Serialized files now loaded: 0)
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path: Assets/_SiegeSong
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Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/_SiegeSong/Scripts
artifactKey: Guid(978f5af218f1f184184b65a8c9b8e931) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Received Import Request.
Time since last request: 77.525702 seconds.
path: Assets/_SiegeSong/Scripts/ActorInteraction
artifactKey: Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/_SiegeSong/Scripts/ActorInteraction using Guid(82e643978d1e623468f559f4ae5fb999) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '526edfe9ca5145e41c296ea0326c34e6') in 0.034929 seconds
========================================================================
Received Import Request.
Time since last request: 3.666146 seconds.
path: Assets/_SiegeSong/Scripts/ActorInteraction/ActorMotor.cs
artifactKey: Guid(9bb4b839e6b923947a94598e21db7f94) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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@ -1,164 +0,0 @@
Using pre-set license
Built from '2021.2/staging' branch; Version is '2021.2.7f1 (6bd9e232123f) revision 7068130'; Using compiler version '192829333'; Build Type 'Release'
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D:/Unity/Games/Siege-Song/Data
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/Resources/UnitySubsystems
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insize=4216 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/StoreShadowDataShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=25 ok=1 outsize=682
Cmd: compileSnippet
insize=4216 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/StoreShadowDataShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=25 ok=1 outsize=7518
Cmd: compileComputeKernel
insize=2634 file=D:/Unity/Games/Siege-Song/Data/Assets/Aura 2/Core/Code/Shaders/ComputeShaders/ComputeMaximumDepthComputeShader.compute kernel=ComputeOcclusionTexture cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<NUM_THREADS_X=1>,<NUM_THREADS_Y=2>,<UNITY_VERSION=202127> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1277
Cmd: compileSnippet
insize=1604 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/ProcessOcclusionTextureShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=29 ok=1 outsize=682
Cmd: compileSnippet
insize=1604 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/ProcessOcclusionTextureShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=29 ok=1 outsize=2514
Cmd: compileComputeKernel
insize=4387 file=D:/Unity/Games/Siege-Song/Data/Assets/Aura 2/Core/Code/Shaders/ComputeShaders/ComputeVisibleCellsBufferComputeShader.compute kernel=ComputeVisibleCells cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<OCCLUSION=1>,<UNITY_VERSION=202127> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1490
Cmd: compileComputeKernel
insize=8135 file=D:/Unity/Games/Siege-Song/Data/Assets/Aura 2/Core/Code/Shaders/ComputeShaders/ComputeDataComputeShader.compute kernel=ComputeDataBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<DIRECTIONAL_LIGHTS_SHADOWS_FOUR_CASCADES=1>,<UNITY_VERSION=202127> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=39480
Cmd: compileComputeKernel
insize=3913 file=D:/Unity/Games/Siege-Song/Data/Assets/Aura 2/Core/Code/Shaders/ComputeShaders/ComputeAccumulationComputeShader.compute kernel=AccumulateLighting cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<OCCLUSION=1>,<UNITY_VERSION=202127> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=2519
Cmd: compileSnippet
insize=2261 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/PostProcessShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=AURA AURA_USE_DITHERING AURA_USE_CUBIC_FILTERING dKW=AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=30 ok=1 outsize=682
Cmd: compileSnippet
insize=2261 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/PostProcessShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=AURA AURA_USE_DITHERING AURA_USE_CUBIC_FILTERING dKW=AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=30 ok=1 outsize=4022
Cmd: compileSnippet
insize=13607 file=Assets/SUIMONO - WATER SYSTEM 2/SHADERS/Hidden/SuimonoUnderwaterFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=417 ok=1 outsize=1698
Cmd: compileSnippet
insize=13607 file=Assets/SUIMONO - WATER SYSTEM 2/SHADERS/Hidden/SuimonoUnderwaterFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=417 ok=1 outsize=20366
Cmd: compileSnippet
insize=13608 file=Assets/SUIMONO - WATER SYSTEM 2/SHADERS/Hidden/SuimonoUnderwaterFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=426 ok=1 outsize=1698
Cmd: compileSnippet
insize=13608 file=Assets/SUIMONO - WATER SYSTEM 2/SHADERS/Hidden/SuimonoUnderwaterFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=426 ok=1 outsize=15274
Cmd: compileSnippet
insize=13608 file=Assets/SUIMONO - WATER SYSTEM 2/SHADERS/Hidden/SuimonoUnderwaterFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=435 ok=1 outsize=1698
Cmd: compileSnippet
insize=13608 file=Assets/SUIMONO - WATER SYSTEM 2/SHADERS/Hidden/SuimonoUnderwaterFog pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=435 ok=1 outsize=18274
Cmd: compileComputeKernel
insize=8135 file=D:/Unity/Games/Siege-Song/Data/Assets/Aura 2/Core/Code/Shaders/ComputeShaders/ComputeDataComputeShader.compute kernel=ComputeDataBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<OCCLUSION=1>,<DIRECTIONAL_LIGHTS_SHADOWS_FOUR_CASCADES=1>,<UNITY_VERSION=202127> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=39806
Cmd: compileComputeKernel
insize=4387 file=D:/Unity/Games/Siege-Song/Data/Assets/Aura 2/Core/Code/Shaders/ComputeShaders/ComputeVisibleCellsBufferComputeShader.compute kernel=ComputeVisibleCells cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=<OCCLUSION=1>,<USE_REPROJECTION=1>,<UNITY_VERSION=202127> pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3338
Cmd: compileSnippet
insize=7194 file=Assets/FogVolume/Resources/Hidden/Upsample pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DOWNSAMPLE_DEPTH_MODE_CHESSBOARD dKW=DOWNSAMPLE_DEPTH_MODE_MIN DOWNSAMPLE_DEPTH_MODE_MAX FOG_VOLUME_STEREO_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=242 ok=1 outsize=1094
Cmd: compileSnippet
insize=7194 file=Assets/FogVolume/Resources/Hidden/Upsample pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DOWNSAMPLE_DEPTH_MODE_CHESSBOARD dKW=DOWNSAMPLE_DEPTH_MODE_MIN DOWNSAMPLE_DEPTH_MODE_MAX FOG_VOLUME_STEREO_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=242 ok=1 outsize=1070
Cmd: compileSnippet
insize=7336 file=Assets/FogVolume/Resources/Hidden/Upsample pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=VISUALIZE_EDGE FOG_VOLUME_STEREO_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=275 ok=1 outsize=1094
Cmd: compileSnippet
insize=7336 file=Assets/FogVolume/Resources/Hidden/Upsample pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=VISUALIZE_EDGE FOG_VOLUME_STEREO_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=275 error: 1 plat 4 at (167): use of potentially uninitialized variable (BilateralUpsample)\nCompiling Fragment program
Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_VOLUME_STEREO_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING VISUALIZE_EDGE
ok=1 outsize=2210
Cmd: compileSnippet
insize=2261 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/PostProcessShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=AURA AURA_USE_DITHERING dKW=AURA_USE_CUBIC_FILTERING AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=30 ok=1 outsize=682
Cmd: compileSnippet
insize=2261 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/PostProcessShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=AURA AURA_USE_DITHERING dKW=AURA_USE_CUBIC_FILTERING AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=30 ok=1 outsize=2038
Cmd: compileSnippet
insize=2261 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/PostProcessShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=AURA_USE_DITHERING AURA_USE_CUBIC_FILTERING dKW=AURA AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=30 ok=1 outsize=682
insize=1290 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Hidden/Nature/Terrain/Utilities pass=Picking cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=INSTANCING_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=2081 mask=6 start=10 ok=1 outsize=1274
Cmd: compileSnippet
insize=2261 file=Assets/Aura 2/Core/Code/Shaders/Shaders/Core/Hidden/Aura2/PostProcessShader pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=AURA_USE_DITHERING AURA_USE_CUBIC_FILTERING dKW=AURA AURA_DISPLAY_VOLUMETRIC_LIGHTING_ONLY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=30 ok=1 outsize=398
insize=1290 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Hidden/Nature/Terrain/Utilities pass=Picking cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=INSTANCING_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=2081 mask=6 start=10 ok=1 outsize=222

@ -1,24 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_METALLICGLOSSMAP SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250
Cmd: compileSnippet
insize=1307 file=Assets/DefaultResourcesExtra/Standard (Specular setup) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_ALPHABLEND_ON SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=137 ok=1 outsize=634
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=FOG_EXP _NORMALMAP _METALLICGLOSSMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN dKW=FOG_LINEAR FOG_EXP2 INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED VERTEXLIGHT_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=2394
Cmd: compileSnippet
insize=1647 file=Assets/DefaultResourcesExtra/Standard pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=FOG_EXP _NORMALMAP _METALLICGLOSSMAP DIRECTIONAL LIGHTPROBE_SH SHADOWS_SCREEN _EMISSION dKW=FOG_LINEAR FOG_EXP2 INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _DETAIL_MULX2 _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _SPECULARHIGHLIGHTS_OFF _GLOSSYREFLECTIONS_OFF _PARALLAXMAP SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=68 ok=1 outsize=8090
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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@ -1,15 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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@ -1,15 +0,0 @@
Base path: 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.2.7f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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--- !u!114 &4
MonoBehaviour:
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--- !u!114 &5
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