using UnityEngine; public class SchoolBubbles:MonoBehaviour{ public ParticleSystem _bubbleParticles; public float _emitEverySecond = 0.01f; public float _speedEmitMultiplier = 0.25f; public int _minBubbles = 0; public int _maxBubbles = 5; public void Start() { if(_bubbleParticles == null) transform.GetComponent(); } public void EmitBubbles(Vector3 pos,float amount) { float f = amount*_speedEmitMultiplier; if(f < 1) return; _bubbleParticles.transform.position = pos; _bubbleParticles.Emit(Mathf.Clamp((int)(amount*_speedEmitMultiplier), _minBubbles, _maxBubbles)); } }