How to initiate demolition by trigger collider

1.	Create Cube, this will be the cube which will be demolished in runtime. 

2.	Set its name to "Brick" and position to [0,5,0] and scale to [3,1,1]

3.	Remove it's Box Collider because Rigid component will add its own collider.

4.	Create another Cube, this will be a ground cube which will be used for collision.

5.	Set its name to "Ground", position to [0,0,0] and scale to [10,1,10]

6.	Add RayFire Rigid component to Brick.

7.	Set Rigid Initialization to At Start.

8.	Set Simulation type to Sleeping.

9.	Set Object type to Mesh.

10.	Set Demolition type to Runtime.

11.	Create empty Gameobject. This is the object which will trigger Brick demolition.

12.	Set its name to "Trigger" and position to [3, 5, 0]

13.	Add Box Collider component to Trigger and enable Is Trigger property.

14.	Add RayFire Blade component to Trigger object.

15.	Set Action property to Demolish and On Trigger property to Enter.

16.	Start Play Mode.

17.	Select Trigger and start moving it by its X axis towards the Brick object.

	Brick object will be demolished to fragments as soon as Trigger will collide with it.

18.	Turn Off Play Mode.

19.	Select Trigger and set On Trigger property to Exit.

20.	Start Play Mode.

21.	Select Trigger and start moving it by its X axis towards the Brick object.

		This time Brick object will be demolished only when Trigger object will exit 	it.